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This repository has been archived by the owner on Oct 22, 2024. It is now read-only.
When setting the UPS to a target other than 60, the play time clock continues to assume there are 60 updates per second. Would be nice if the clock could notice the game rate change and match the seconds to realtime. Open to running a command to correct the clock as well.
The text was updated successfully, but these errors were encountered:
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When setting the UPS to a target other than 60, the play time clock continues to assume there are 60 updates per second. Would be nice if the clock could notice the game rate change and match the seconds to realtime. Open to running a command to correct the clock as well.
The text was updated successfully, but these errors were encountered: