Releases: narc0tiq/evoGUI
EvoGUI v0.4.202
As per feafb3e#commitcomment-22005141, it's the enemy force's evolution_factor
that controls what will be spawned (since that force owns the spawners, after all).
Now EvoGUI should agree with /evolution
at all times.
EvoGUI v0.4.201 (Factorio 0.15 port)
Thanks to forum-goer Jürgen Erhard, who pointed out the minimal change necessary.
EvoGUI v0.4.108
This update brings EvoGUI to Factorio 0.14.
EvoGUI v0.4.107
This release finally fixes the MoWeather integration (for real this time, I mean it!) as I took a look at its code and found out what it's really expecting (surface.index
, not the surface itself). Happy days for both MoWeather + EvoGUI users!
EvoGUI v0.4.106
This release fixes the issue identified by @credomane in #67, showing that negative player coordinates are off by one -- the fix was the recommended one from the issue.
EvoGUI v0.4.105
Thanks to the inimitable @Afforess via #66, the EvoGUI remote interface now has two extra features:
remote.call("EvoGUI", "has_remote_sensor", "sensor_name")
will returntrue
if the named sensor exists.remote.call("EvoGUI", "remove_remote_sensor", "sensor_name")
will delete the named sensor if it exists, and returntrue
if it did anything orfalse
if the sensor no longer existed.
Also, the remote.call("EvoGUI", "rebuild", player_name)
now actually completely recreates the named player's EvoGUI settings from scratch, allowing for recovery in case weird shit happens (as it occasionally does, particularly in development).
EvoGUI v0.4.104
This release fixes the remote interface mismatch with MoWeather's getdaytime
(906bb07).
EvoGUI v0.4.103
This update fixes a potential desync wherein EvoGUI could be mutating global.*
in its on_load
handler (bd376e8).
There's also a new update to the Hebrew locale #65, thanks to the inimitable @jocker-il.
EvoGUI v0.4.102
This version fixed the daytime/brightness sensor and makes "EvoGUI" part of the displayed name.
EvoGUI v0.4.101: The Factorio 0.13 update
This update brings us up to Factorio 0.13 -- it's mostly just a straight port from the Factorio 0.12 version with #62 (a Hebrew locale update) thrown in for good measure.
Many thanks to @Afforess, Factorio forumgoer Devious Null, and everyone else who helped!