Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Gui.data_rows is shared non-persistent state #20

Open
narc0tiq opened this issue Jun 10, 2018 · 0 comments
Open

Gui.data_rows is shared non-persistent state #20

narc0tiq opened this issue Jun 10, 2018 · 0 comments
Assignees
Labels

Comments

@narc0tiq
Copy link
Owner

Being shared state, it really won't work for multiple forces (multiplayer same-force would be okay), and it looks like global.gui is also shared. Guess I ran a little too fast to the 0.2 tag.

Being non-persistent, things get interesting when joining a server game -- the client has a fresh copy of gui.* but the server doesn't (and has no reason to). This is actually what initially showed up as a desync on joining a paused game (I'm still not sure why joining an unpaused game doesn't do this).

This is pretty much critical and must be dealt with before the design gets any more complicated.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant