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Cube3.csproj
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Cube3.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F0C25E79-E255-47B0-841D-E9CFADBA4432}</ProjectGuid>
<OutputType>Library</OutputType>
<OutputPath>.mono/temp/bin/$(Configuration)</OutputPath>
<RootNamespace>Cube3</RootNamespace>
<AssemblyName>Cube3</AssemblyName>
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
<GodotProjectGeneratorVersion>1.0.7374.17554</GodotProjectGeneratorVersion>
<BaseIntermediateOutputPath>.mono/temp/obj</BaseIntermediateOutputPath>
<IntermediateOutputPath>$(BaseIntermediateOutputPath)/$(Configuration)</IntermediateOutputPath>
<ApiConfiguration Condition=" '$(Configuration)' != 'ExportRelease' ">Debug</ApiConfiguration>
<ApiConfiguration Condition=" '$(Configuration)' == 'ExportRelease' ">Release</ApiConfiguration>
<ApiConfiguration Condition=" '$(Configuration)' != 'Release' ">Debug</ApiConfiguration>
<ApiConfiguration Condition=" '$(Configuration)' == 'Release' ">Release</ApiConfiguration>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportDebug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportRelease|AnyCPU' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="GodotSharp">
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' ">
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="levels\script_av\tuto1.cs" />
<Compile Include="levels\script_av\tuto2.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="scripts\Aff_ncubes.cs" />
<Compile Include="scripts\AlertDialog.cs" />
<Compile Include="scripts\Bt_Cube.cs" />
<Compile Include="scripts\Bt_Rect.cs" />
<Compile Include="scripts\ButtonSkinSelector.cs" />
<Compile Include="scripts\finNiv.cs" />
<Compile Include="scripts\Global.cs" />
<Compile Include="scripts\GenerateArcade.cs" />
<Compile Include="scripts\GridMap.cs" />
<Compile Include="scripts\IdButton.cs" />
<Compile Include="scripts\Joystick_Button.cs" />
<Compile Include="scripts\level.cs" />
<Compile Include="scripts\LoadingScreen.cs" />
<Compile Include="scripts\MainMenu.cs" />
<Compile Include="scripts\MenuCode.cs" />
<Compile Include="scripts\MenuLCats.cs" />
<Compile Include="scripts\MenuLevels.cs" />
<Compile Include="scripts\MenuPerdu.cs" />
<Compile Include="scripts\MenuPlayArcade.cs" />
<Compile Include="scripts\MenuSkins.cs" />
<Compile Include="scripts\Message.cs" />
<Compile Include="scripts\Message_skin.cs" />
<Compile Include="scripts\mur.cs" />
<Compile Include="scripts\Pause_Menu.cs" />
<Compile Include="scripts\Player.cs" />
<Compile Include="scripts\PreArcadeLevel.cs" />
<Compile Include="scripts\Settings_audio.cs" />
<Compile Include="scripts\Settings_Controls.cs" />
<Compile Include="scripts\Settings_game.cs" />
<Compile Include="scripts\Settings_graphics.cs" />
<Compile Include="scripts\Settings_other.cs" />
<Compile Include="scripts\SwipeDetector.cs" />
<Compile Include="scripts\UI_In_game.cs" />
<Compile Include="scripts\videoPlayer.cs" />
<Compile Include="scripts\Wall.cs" />
<Compile Include="scripts\Walle.cs" />
<Compile Include="scripts\World.cs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies">
<Version>1.0.0</Version>
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>