Releases: nathanhoad/godot_dialogue_manager
Releases Β· nathanhoad/godot_dialogue_manager
v2.34.0
What's Changed
New Stuff
- Add method for showing a specific dialogue balloon by @nathanhoad in #472
Other Changes
- Make DialogueResource a tool script by @nathanhoad in #474
- Revert custom balloon path if it no longer exists by @nathanhoad in #475
- Make the C# balloon clean up mutation signal by @nathanhoad in #476
Full Changelog: v2.33.1...v2.34.0
v2.33.1 for Godot 4.2
What's Changed
New Stuff
- Detect C# without having to run game first by @nathanhoad in #470
Full Changelog: v2.33.0...v2.33.1
v2.33.0 for Godot 4.2
What's Changed
New Stuff
- Escape keyword line starts by @nathanhoad in #469
- Make Tool menu generate C# balloon if using C# by @nathanhoad in #467
Fixes
- Use older type convert method for older Godot 4s by @nathanhoad in #468
Full Changelog: v2.32.4...v2.33.0
v2.32.4 for Godot 4.2
What's Changed
New Stuff
- Include character names and notes in translations by @nathanhoad in #448
- Embiggen the clickable balloon area by @nathanhoad in #461
- Add raw_text property to DialogueResource by @feendrache in #454
- Add ShowDialogueBalloon to C# API by @nathanhoad in #464
Other Changes
- Allow some array types as mutation args by @nathanhoad in #460
- Defer evaluating assert messages by @nathanhoad in #462
- Add possible workaround for invisible panel issue by @nathanhoad in #465
New Contributors
- @feendrache made their first contribution in #454
Full Changelog: v2.32.3...v2.32.4
v2.32.3 for Godot 4.2
What's Changed
New Stuff
- Simplify/centralise typing skip handling by @nathanhoad in #447
Fixes
- Swap out String method missing from Godot 4.0 by @nathanhoad in #449
- Fix issue with disallowed responses index by @nathanhoad in #451
Full Changelog: v2.32.2...v2.32.3
v2.32.2 for Godot 4.2
What's Changed
Fixes
- Fix mutations that use ResourceLoader.load() by @nathanhoad in #439
- Fix "Array is in read-only state" error by @nathanhoad in #443
Other Changes
- Force en locale for tests by @nathanhoad in #442
- Restore compatibility with Godot 4.0 by @nathanhoad in #444
Full Changelog: v2.32.1...v2.32.2
v2.32.1 for Godot 4.2
What's Changed
Fixes
- Fix parse error with negative method arguments by @nathanhoad in #437
Full Changelog: v2.32.0...v2.32.1
v2.32.0 for Godot 4.2
What's Changed
New Stuff
- Close files with middle mouse button by @4kxz in #420
- Add setting for using external editor by @nathanhoad in #419
- Adding support for skipping pauses after "." when using abbreviations by @citizenken in #433
Fixes
- Fix issues with parsing mutations by @nathanhoad in #415
- Fix recursive importing for circular dependencies by @nathanhoad in #418
- Fix parsing number operations without spacing by @nathanhoad in #435
Other Changes
- Keep compatibility with Godot 4.0 by @nathanhoad in #412
- Show images as they are typed out by @nathanhoad in #431
- Prepare settings when enabling plugin by @nathanhoad in #434
- Add missing public methods to C# wrapper by @cajunwildcat in #417
New Contributors
- @4kxz made their first contribution in #420
- @citizenken made their first contribution in #433
Full Changelog: v2.31.0...v2.32.0
v2.31.0 for Godot 4.2
β Notes
If you haven't already you might need to update your balloon to change the elif dialogue_line.time != null:
line to be elif dialogue_line.time != "":
(dialogue_line.time
is now a strongly typed string).
What's Changed
New Stuff
- Add support for tags in C# by @cajunwildcat in #400
- Allow auto pause characters to be skipped by @nathanhoad in #406
Fixes
- Fix missing error when indenting titles by @nathanhoad in #407
- Fix issue with shared imports by @nathanhoad in #399
Other Changes
- Wait for balloon ready when setting dialogue line by @nathanhoad in #405
New Contributors
- @cajunwildcat made their first contribution in #400
Full Changelog: v2.30.0...v2.31.0
v2.30.0 for Godot 4.2
β Notes
If you haven't already you might need to update your balloon to change the elif dialogue_line.time != null:
line to be elif dialogue_line.time != "":
(dialogue_line.time
is now a strongly typed string).
What's Changed
New Stuff
- Add get_tag_value() to DialogueResponse by @Selenyhr in #390
- Allow response templates to accept whole response by @nathanhoad in #393
- Allow escaping bracket literals by @nathanhoad in #396
- Add option for character names in responses by @nathanhoad in #391
- Improve DialogueLabel flexibliity by @caimantilla in #395
- Add a test suite for the compiler by @nathanhoad in #398
Other Changes
- Ignore C# until Solution file exists by @nathanhoad in #389
- Tidy up POT file list when deleting dialogue files by @nathanhoad in #392
Full Changelog: v2.29.2...v2.30.0