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Hi Nick :)
I've been looking at this for some time and trying to decipher your examples.
- installation: do you just rename "bin" to "pystream" and copy it to the "site-packages" directory?
or is it like Richie Hindle's goto module where it goes in your src's directory? - initialization: what is the proper import statement to call the initialization of PyStream's module's?
(referring to the main program, your examples cover the shader half) - Shaders: how do you properly send a python shader to GL?
from the examples, PyStream just parses a shader...
where's the programming that actually uses the shaders?
I really love this idea, very much! ;)
and from what I've read, it's extremely fast and efficient. :D
but you know, what good is something if you can't figure out how to use it...
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