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little to no usage documentation #1

@Tcll

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@Tcll

Hi Nick :)

I've been looking at this for some time and trying to decipher your examples.

  • installation: do you just rename "bin" to "pystream" and copy it to the "site-packages" directory?
    or is it like Richie Hindle's goto module where it goes in your src's directory?
  • initialization: what is the proper import statement to call the initialization of PyStream's module's?
    (referring to the main program, your examples cover the shader half)
  • Shaders: how do you properly send a python shader to GL?

from the examples, PyStream just parses a shader...
where's the programming that actually uses the shaders?

I really love this idea, very much! ;)
and from what I've read, it's extremely fast and efficient. :D

but you know, what good is something if you can't figure out how to use it...

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