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Maze.py
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Maze.py
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"""
Template for implementing Maze
"""
import numpy as np
import random as rand
class Maze(object):
def __init__(self,
data,
reward_walk = -1,
reward_obstacle = -1,
reward_quicksand = -100,
reward_goal = 1,
random_walk_rate = 0.2,
verbose = False):
#TODO
self.data = data
self.reward_walk = reward_walk
self.reward_obstacle = reward_obstacle
self.reward_quicksand = reward_quicksand
self.reward_goal = reward_goal
self.random_walk_rate = random_walk_rate
self.verbose = verbose
#return the start position of the robot
def get_start_pos(self):
#TODO
return (0,0)
#return the goal position of the robot
def get_goal_pos(self):
#TODO
return (0,0)
# move the robot and report new position and reward
# Note that robot cannot step into obstacles nor step out of the map
# Note that robot may ignore the given action and choose a random action
def move(self, oldpos, a):
#TODO
#newpos = oldpos
newpos = (oldpos[0], oldpos[1])
reward = 0
# return the new, legal location and reward
return newpos, reward
# print out the map
def print_map(self):
data = self.data
print("--------------------")
for row in range(0, data.shape[0]):
for col in range(0, data.shape[1]):
if data[row,col] == 0: # Empty space
print(" ",end="")
if data[row,col] == 1: # Obstacle
print("X",end="")
if data[row,col] == 2: # Start
print("S",end="")
if data[row,col] == 3: # Goal
print("G",end="")
if data[row,col] == 5: # Quick sand
print("~",end="")
print()
print("--------------------")
# print the map and the trail of robot
def print_trail(self, trail):
data = self.data
trail = data.copy()
for pos in trail:
#check if position is valid
if not ( 0 <= pos[0] < data.shape[0]
and 0 <= pos[1] < data.shape[1]):
print("Warning: Invalid position in trail, out of the world")
return
if data[pos] == 1: # Obstacle
print("Warning: Invalid position in trail, step on obstacle")
return
#mark the trail
if data[pos] == 0: # mark enter empty space
trail[pos] = "."
if data[pos] == 5: # make enter quicksand
trail[pos] = "@"
print("--------------------")
for row in range(0, trail.shape[0]):
for col in range(0, trail.shape[1]):
if trail[row, col] == 0: # Empty space
trail[row, col] = " "
if trail[row, col] == 1: # Obstacle
trail[row, col] = "X"
if trail[row, col] == 2: # Start
trail[row, col] = "S"
if trail[row, col] == 3: # Goal
trail[row, col] = "G"
if trail[row, col] == 5: # Quick sand
trail[row, col] = "~"
print(trail[row, col], end="")
print()
print("--------------------")