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data.py
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import json
import config
import datetime
d = []
def object_hook(obj):
new_dic = dict()
for o in obj:
try:
new_dic[str(o)] = datetime.datetime.fromisoformat(obj[o])
except TypeError:
new_dic[str(o)] = obj[o]
pass
return new_dic
def date_handler(obj):
return obj.isoformat() if hasattr(obj, 'isoformat') else obj
try:
with open(config.JSON_PATH + '/ghost.json') as f:
d = json.load(f, object_hook=object_hook)
except FileNotFoundError:
pass
print(d)
def save():
global d
# print(d)
with open(config.JSON_PATH + '/ghost.json', 'w') as f:
json.dump(d, f, indent=2, default=date_handler)
def get_exist(key:str, value:str|int, data):
l = list(filter(lambda item : item[key] == value, data))
if len(l) > 0:
return l[0]
return {}
def new_guild(guild_id:int, role_id:int):
global d
del_guild(guild_id)
server = get_exist('server_id', guild_id, d)
if any(server):
print("data | pass new guild setup")
return
server['server_id'] = guild_id
server['settings'] = {'role_id': role_id}
server['users'] = []
d.append(server)
save()
def del_guild(guild_id:int):
global d
if not any(d):
return
server = get_exist('server_id', guild_id, d)
if not any(server):
return
d.remove(server)
save()
def set_role_id(guild_id:int, role_id:int):
global d
server = get_exist('server_id', guild_id, d)
if not any(server):
return
settings = server["settings"]
settings["role_id"] = role_id
save()
def new_member(guild_id:int, member_id:int):
global d
server = get_exist('server_id', guild_id, d)
if not any(server):
return
member = {"id": member_id, 'update_at': datetime.datetime.now(), 'count': 0, "role": False}
server['users'].append(member)
save()
def update_member(guild_id:int, member_id:int):
global d
server = get_exist('server_id', guild_id, d)
if not any(server):
return
user = get_exist('id', member_id, server['users'])
if not any(user):
new_member(guild_id, member_id)
user['count']+=1
user['update_at'] = datetime.datetime.now()
save()
def check_active(guild_id:int, member_id:int):
global d
server = get_exist('server_id', guild_id, d)
if not any(server):
return False
user = get_exist('id', member_id, server['users'])
if not any(user):
return False
return (user['update_at'] + datetime.timedelta(seconds=config.GHOST_LIMIT)) >= datetime.datetime.now()
def get_role_id(guild_id:int):
global d
server = get_exist('server_id', guild_id, d)
if not any(server):
return None
settings = server['settings']
return settings['role_id']
def check_member_role(guild_id:int, member_id:int):
global d
server = get_exist('server_id', guild_id, d)
if not any(server):
return
user = get_exist('id', member_id, server['users'])
if not any(user):
return False
return user['role']
def add_member_role(guild_id:int, member_id:int):
global d
server = get_exist('server_id', guild_id, d)
if not any(server):
return
user = get_exist('id', member_id, server['users'])
user['role'] = True
save()
def remove_member_role(guild_id:int, member_id:int):
global d
server = get_exist('server_id', guild_id, d)
if not any(server):
return
user = get_exist('id', member_id, server['users'])
user['role'] = False
save()
def check_guild(guild_id:int):
global d
return any(get_exist('server_id', guild_id, d))
def check_member(guild_id:int, member_id:int):
global d
server = get_exist('server_id', guild_id, d)
return any(get_exist('id', member_id, server['users']))