-
Notifications
You must be signed in to change notification settings - Fork 0
/
batch_export_fbx.py
242 lines (182 loc) · 8.01 KB
/
batch_export_fbx.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
bl_info = {
"name" : "Batch Export FBX",
"author" : "nekorushi",
"descrtion" : "Export selected objects as FBX. Supports predefined presets.",
"blender" : (2, 80, 0),
"version" : (0, 2),
"location" : "View3D -> Sidebar -> FBX",
"warning" : "",
"category" : "Import-Export"
}
import bpy
import os
class BE_FBX_OT_Export(bpy.types.Operator):
bl_idname = "befbx.export"
bl_label = "Export"
def execute(self, context):
basedir = context.scene.target_path
if basedir.startswith('//'):
basedir = bpy.path.abspath(basedir)
if not basedir:
self.report({'ERROR_INVALID_INPUT'}, "Target directory is not specified!")
return {'CANCELLED'}
view_layer = bpy.context.view_layer
obj_active = view_layer.objects.active
selection = bpy.context.selected_objects
bpy.ops.object.select_all(action='DESELECT')
loadPreset(context)
if len(selection) <= 0:
self.report({'ERROR_INVALID_INPUT'}, "No objects selected!")
return {'CANCELLED'}
for index in range(len(selection)):
obj = selection[index]
obj.select_set(True)
backupPosition = centerObject(obj)
view_layer.objects.active = obj
folder_name_format = context.scene.folder_name_format
file_name = bpy.path.clean_name(obj.name)
child_objects = []
if context.scene.include_child_objects:
child_objects = getChildren(obj, True)
for child in child_objects:
child.select_set(True)
if context.scene.individual_folders and folder_name_format:
name_inserted = folder_name_format.replace('${name}', bpy.path.clean_name(obj.name))
index_inserted = name_inserted.replace('${index}', str(index))
folder_name = index_inserted
file_dir = os.path.join(basedir, folder_name)
if not os.path.isdir(file_dir):
os.mkdir(file_dir)
else:
file_dir = basedir
full_path = os.path.join(file_dir, file_name + ".fbx")
kwargs = loadPreset(context)
kwargs["filepath"] = full_path
kwargs["use_selection"] = True
bpy.ops.export_scene.fbx(**kwargs)
obj.select_set(False)
for child in child_objects:
child.select_set(False)
obj.location = backupPosition
print("written:", full_path)
view_layer.objects.active = obj_active
for obj in selection:
obj.select_set(True)
self.report({'INFO'}, "Selected files exported!")
return {'FINISHED'}
class BE_FBX_OT_RefreshPresets(bpy.types.Operator):
bl_idname = "befbx.refresh_presets"
bl_label = "RefreshPresets"
def execute(self, context):
bpy.types.Scene.preset_list = bpy.props.EnumProperty(items=loadPresetsList())
self.report({'INFO'}, "Presets list reloaded!")
return {'FINISHED'}
class BE_FBX_PT_Panel(bpy.types.Panel):
bl_label = "FBX Batch Export"
bl_idname = "BE_FBX_PT_Panel"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "FBX"
def draw(self, context):
layout = self.layout
scene = context.scene
# Export directories section
box = layout.box()
row = box.row()
row.label(text="Export target path", icon="FILE_FOLDER")
row = box.row()
row.prop(scene, 'target_path', text="")
row = box.row()
row.prop(scene, 'individual_folders', text="Individual folders")
if scene.individual_folders:
row = box.row()
row.label(text="Folder name format", icon="FILE_TEXT")
row = box.row()
row.prop(scene, 'folder_name_format', text="")
row = box.row()
row.prop(scene, 'include_child_objects', text="Include child objects")
# Preset section
box = layout.box()
row = box.row()
row.label(text = "Preset", icon="PRESET")
row = box.row()
row.prop_menu_enum(scene, "preset_list", text=scene.preset_list)
row = box.row()
row.operator("befbx.refresh_presets", text = "Reload presets", icon = "FILE_REFRESH")
# Confirm section
layout.row().operator("befbx.export", text = "Export", icon = "EXPORT")
def register():
bpy.types.Scene.preset_list = bpy.props.EnumProperty(items=loadPresetsList())
bpy.types.Scene.target_path = bpy.props.StringProperty \
(
name = "Export target path",
default = "",
description = "Set directory to which selected objects will be exported.",
subtype = "DIR_PATH"
)
bpy.types.Scene.individual_folders = bpy.props.BoolProperty \
(
name="Individual folders",
default = False,
description = "Should each exported file be placed inside separate folder?",
)
bpy.types.Scene.include_child_objects = bpy.props.BoolProperty \
(
name="Include child objects",
default = False,
description = "Should each selected object have its children included in the export?",
)
bpy.types.Scene.folder_name_format = bpy.props.StringProperty \
(
name = "Folders name format",
default = "${name}",
description = "Individual folders name format.\n\nType ${name} to include object name.\nType ${index} to include object number (Warning! Naming folders by index is not reliable, you can make a mess when exporting multiple times)"
)
bpy.utils.register_class(BE_FBX_OT_Export)
bpy.utils.register_class(BE_FBX_OT_RefreshPresets)
bpy.utils.register_class(BE_FBX_PT_Panel)
def unregister():
bpy.utils.unregister_class(BE_FBX_OT_Export)
bpy.utils.unregister_class(BE_FBX_OT_RefreshPresets)
bpy.utils.unregister_class(BE_FBX_PT_Panel)
del bpy.types.Scene.preset_list
del bpy.types.Scene.target_path
def getChildren(obj, nested = False):
children = []
for childObj in bpy.data.objects:
if childObj.parent == obj:
children.append(childObj)
if nested:
children.extend(getChildren(childObj, True))
return children
def centerObject(obj):
currentPosition = obj.location.copy()
obj.location = (0,0,0)
return currentPosition
def loadPreset(context):
filepath = bpy.utils.preset_find(context.scene.preset_list, 'operator/export_scene.fbx/')
if filepath:
class Container(object):
__slots__ = ('__dict__',)
op = Container()
file = open(filepath, 'r')
# storing the values from the preset on the class
for line in file.readlines()[3::]:
exec(line, globals(), locals())
return op.__dict__
return {}
def loadPresetsList():
preset_paths = bpy.utils.preset_paths('operator/export_scene.fbx/')
found_presets = []
if preset_paths:
path = preset_paths[0]
files = [filename for filename in os.listdir(path) if os.path.isfile(os.path.join(path, filename))]
for index in range(len(files)):
filename = files[index]
if(filename.endswith(".py")):
fullPath = path + filename
trimmedFilename = os.path.splitext(filename)[0]
found_presets.append((trimmedFilename, trimmedFilename, "", index))
return found_presets
if __name__ == "__main__":
register()