From 2458f3a1321d0b78852473fac6de2e178ab58493 Mon Sep 17 00:00:00 2001 From: Charlie Chen <56779163+SpecterShell@users.noreply.github.com> Date: Thu, 4 Jul 2024 14:48:21 +1200 Subject: [PATCH] New version: GDevelop.GDevelop version 5.4.205 (#161344) --- .../5.4.205/GDevelop.GDevelop.installer.yaml | 27 ++++++ .../GDevelop.GDevelop.locale.en-US.yaml | 85 +++++++++++++++++++ .../GDevelop.GDevelop.locale.zh-CN.yaml | 30 +++++++ .../GDevelop/5.4.205/GDevelop.GDevelop.yaml | 8 ++ 4 files changed, 150 insertions(+) create mode 100644 manifests/g/GDevelop/GDevelop/5.4.205/GDevelop.GDevelop.installer.yaml create mode 100644 manifests/g/GDevelop/GDevelop/5.4.205/GDevelop.GDevelop.locale.en-US.yaml create mode 100644 manifests/g/GDevelop/GDevelop/5.4.205/GDevelop.GDevelop.locale.zh-CN.yaml create mode 100644 manifests/g/GDevelop/GDevelop/5.4.205/GDevelop.GDevelop.yaml diff --git a/manifests/g/GDevelop/GDevelop/5.4.205/GDevelop.GDevelop.installer.yaml b/manifests/g/GDevelop/GDevelop/5.4.205/GDevelop.GDevelop.installer.yaml new file mode 100644 index 00000000000000..64bb57225711c5 --- /dev/null +++ b/manifests/g/GDevelop/GDevelop/5.4.205/GDevelop.GDevelop.installer.yaml @@ -0,0 +1,27 @@ +# Created with YamlCreate.ps1 v2.4.1 Dumplings Mod $debug=QUSU.CRLF.7-4-3.Win32NT +# yaml-language-server: $schema=https://aka.ms/winget-manifest.installer.1.6.0.schema.json + +PackageIdentifier: GDevelop.GDevelop +PackageVersion: 5.4.205 +InstallerType: nullsoft +InstallerSwitches: + Upgrade: --updated +UpgradeBehavior: install +ReleaseDate: 2024-07-03 +Installers: +- Architecture: x64 + Scope: user + InstallerUrl: https://github.com/4ian/GDevelop/releases/download/v5.4.205/GDevelop-5-Setup-5.4.205.exe + InstallerSha256: 4F1FC71FCF031EF13BFA5A2B79845A254DC8966851B69EB847A87F130DCAC255 + InstallerSwitches: + Custom: /currentuser + ProductCode: c2a9b91e-8206-5b4e-b81d-9aa27463c28e +- Architecture: x64 + Scope: machine + InstallerUrl: https://github.com/4ian/GDevelop/releases/download/v5.4.205/GDevelop-5-Setup-5.4.205.exe + InstallerSha256: 4F1FC71FCF031EF13BFA5A2B79845A254DC8966851B69EB847A87F130DCAC255 + InstallerSwitches: + Custom: /allusers + ProductCode: c2a9b91e-8206-5b4e-b81d-9aa27463c28e +ManifestType: installer +ManifestVersion: 1.6.0 diff --git a/manifests/g/GDevelop/GDevelop/5.4.205/GDevelop.GDevelop.locale.en-US.yaml b/manifests/g/GDevelop/GDevelop/5.4.205/GDevelop.GDevelop.locale.en-US.yaml new file mode 100644 index 00000000000000..028bb0edfcc270 --- /dev/null +++ b/manifests/g/GDevelop/GDevelop/5.4.205/GDevelop.GDevelop.locale.en-US.yaml @@ -0,0 +1,85 @@ +# Created with YamlCreate.ps1 v2.4.1 Dumplings Mod $debug=QUSU.CRLF.7-4-3.Win32NT +# yaml-language-server: $schema=https://aka.ms/winget-manifest.defaultLocale.1.6.0.schema.json + +PackageIdentifier: GDevelop.GDevelop +PackageVersion: 5.4.205 +PackageLocale: en-US +Publisher: GDevelop Team +PublisherUrl: http://www.florianrival.com/ +PublisherSupportUrl: https://github.com/4ian/GDevelop/issues +PrivacyUrl: https://gdevelop.io/page/privacy-policy +Author: Florian Rival +PackageName: GDevelop +PackageUrl: https://gdevelop.io/ +License: MIT +LicenseUrl: https://github.com/4ian/GDevelop/blob/HEAD/LICENSE.md +Copyright: Copyright (c) 2015-present Florian Rival +# CopyrightUrl: +ShortDescription: The fastest, easiest, most powerful no-code game engine. +Description: "GDevelop is a free, open-source game engine that's 10x easier and faster to use than anything else. Build from anywhere — even on your phone. Publish everywhere: iOS, Android, Steam, web, gaming platforms. Reach millions of players or create the next hit game you've been dreaming of." +Moniker: gdevelop +Tags: +- develop +- development +- game +ReleaseNotes: |- + 💝 Improvements + - A lot of multiplayer improvements 🎮⚡️🎮 + - Speed up lobbies process in preview by reducing start countdown & making player automatically ready + - Fix the synchronization of the activated state of a behavior + - New action to disable the synchronization of a behavior for a multiplayer object (useful for Camera Behaviors for example) + - New guided lesson - Creating a Multiplayer Co-op game + - Improve multiplayer messages by automatically detecting and using best compression method for lobby (Also remove dependency on P2P extension) + - Simplify creating & testing a game in preview, by automatically logging in the player when using player authentication or multiplayer extensions + - New action to send a variable with a custom message + - New expression to retrieve the player number of the sender + - Add possibility for players to login with Google/Apple in game + - Fix multiplayer lobbies properly opening after login + - "Change platform type" action now uses a dropdown selector (Thanks @tristanbob!) + - Display errors on variable parameters about name collisions with objects + - Make variables easier to declare on the fly, with a quick link to create a variable + - Remove extra "Add" words in the events context menu + - Improve some icons in the editor (variables, mobile toolbar) + - Use property names instead of property labels in descriptions and sentences of internal behavior instructions + - Add missing Spine Runtime license agreement and link to Spine website + 🐛 Bug fixes + - Fix a refreshing issue of the object list in functions + - Fix the default parameters when pasting a function in a behavior + - Fix some array variable expressions visibility + - Fix events shortcuts from triggering when a dialog is opened, which could cause events to be affected without realizing + - Fix new variables being added at the top + - Fix local variables default values when the wait action is used + - Fix dragging bug in the Events Sheet when the indent scale is not 1x (Thanks @cyraid!) + ⚙️ Extensions + - [Reviewed] [CrazyGames] Add the new actions to let CrazyGames know when the loading started, and stopped. (Thanks @lhphr & @ZachjuKamashi!) + - [Reviewed] [Screen shake] Fix a camera Y drift + - [Reviewed] [Shock wave effect] Use local variables instead of hidden properties + - [Reviewed] [Camera shake] Use extension variables + - [Reviewed] [Inventories] Use extension variables + - [Community] [3D camera shake] Use extension variables + 🕹 Examples + - [Arrow Fight] [Example] Update Arrow Fight to support gamepads, touchscreen, and WASD controls Improvements + - Added player username (if authenticated) + - Stick dead players to arrows (very fun!) + - Added black outline to arrows + - Used local variable to loop through players to generate score text Controls + - Add gamepad controls + - Add WASD controls + - Add virtual joysticks (twin stick) controls for mobile + - Added player state to help reduce complexity + - [CrazyGames] Update CrazyGames SDK v2 demo + - Add two new buttons to let CrazyGames know when loading has started and stopped. + - [New example] Bounce puzzle - A simple drag & drop multiplayer game + 🕹 Premium Game Templates + - Add a new premium template: Beat 'Em Up by VegeTato + - Update Match 3 premium template: Declare all the variables, and update the conditions/actions) that goes with it. + - Update 2D Crafting premium Template: Declare all the variables, and update the conditions/actions) that goes with it. Plus improvements on the objects and bug fixes on the game UI. + Developer Changelog + - Fix emscripten core version blocking Travis +ReleaseNotesUrl: https://github.com/4ian/GDevelop/releases/tag/v5.4.205 +PurchaseUrl: https://gdevelop.io/pricing +# InstallationNotes: +Documentations: +- DocumentLabel: Documentation +ManifestType: defaultLocale +ManifestVersion: 1.6.0 diff --git a/manifests/g/GDevelop/GDevelop/5.4.205/GDevelop.GDevelop.locale.zh-CN.yaml b/manifests/g/GDevelop/GDevelop/5.4.205/GDevelop.GDevelop.locale.zh-CN.yaml new file mode 100644 index 00000000000000..8f6cef51decd66 --- /dev/null +++ b/manifests/g/GDevelop/GDevelop/5.4.205/GDevelop.GDevelop.locale.zh-CN.yaml @@ -0,0 +1,30 @@ +# Created with YamlCreate.ps1 v2.4.1 Dumplings Mod $debug=QUSU.CRLF.7-4-3.Win32NT +# yaml-language-server: $schema=https://aka.ms/winget-manifest.locale.1.6.0.schema.json + +PackageIdentifier: GDevelop.GDevelop +PackageVersion: 5.4.205 +PackageLocale: zh-CN +Publisher: GDevelop Team +PublisherUrl: http://www.florianrival.com/ +PublisherSupportUrl: https://github.com/4ian/GDevelop/issues +PrivacyUrl: https://gdevelop.io/page/privacy-policy +Author: Florian Rival +PackageName: GDevelop +PackageUrl: https://gdevelop.io/ +License: MIT +LicenseUrl: https://github.com/4ian/GDevelop/blob/HEAD/LICENSE.md +Copyright: Copyright (c) 2015-present Florian Rival +# CopyrightUrl: +ShortDescription: 最快、最简单、最强大的无代码游戏引擎。 +Description: GDevelop 是一款免费的开源游戏引擎,使用起来比其它任何引擎都要简单和快速 10 倍。在任何地方都能创建,甚至是在手机上。在任何地方都能发布:iOS、Android、Steam、网页和游戏平台。与数百万玩家见面,或制作下一款你梦寐以求的热门游戏。 +# Moniker: +Tags: +- 开发 +# ReleaseNotes: +ReleaseNotesUrl: https://github.com/4ian/GDevelop/releases/tag/v5.4.205 +PurchaseUrl: https://gdevelop.io/pricing +# InstallationNotes: +Documentations: +- DocumentLabel: 文档 +ManifestType: locale +ManifestVersion: 1.6.0 diff --git a/manifests/g/GDevelop/GDevelop/5.4.205/GDevelop.GDevelop.yaml b/manifests/g/GDevelop/GDevelop/5.4.205/GDevelop.GDevelop.yaml new file mode 100644 index 00000000000000..5c6a54c472aad8 --- /dev/null +++ b/manifests/g/GDevelop/GDevelop/5.4.205/GDevelop.GDevelop.yaml @@ -0,0 +1,8 @@ +# Created with YamlCreate.ps1 v2.4.1 Dumplings Mod $debug=QUSU.CRLF.7-4-3.Win32NT +# yaml-language-server: $schema=https://aka.ms/winget-manifest.version.1.6.0.schema.json + +PackageIdentifier: GDevelop.GDevelop +PackageVersion: 5.4.205 +DefaultLocale: en-US +ManifestType: version +ManifestVersion: 1.6.0