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CMakeLists.txt
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cmake_minimum_required(VERSION 3.20)
project(GameEngineFromScratch LANGUAGES C CXX)
source_group(TREE ${PROJECT_SOURCE_DIR})
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(THREADS_PREFER_PTHREAD_FLAG ON)
option(USE_ISPC "Use ISPC for geometry math" OFF)
option(D3D12_RHI_DEBUG "D3d12 Debug Layer" ON)
# CUDA
include(CheckLanguage)
check_language(CUDA)
if(CMAKE_CUDA_COMPILER)
enable_language(CUDA)
if (NOT CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 12.0)
if(CMAKE_CUDA_SIMULATE_VERSION VERSION_GREATER_EQUAL 19.11.25505)
set(CMAKE_CUDA20_STANDARD_COMPILE_OPTION "-std=c++20")
set(CMAKE_CUDA20_EXTENSION_COMPILE_OPTION "-std=c++20")
endif()
set(CMAKE_CUDA_STANDARD 20)
set(CMAKE_CUDA_STANDARD_REQUIRED ON)
set(CMAKE_CUDA_ARCHITECTURES 80)
set(USE_CUDA ON)
set(USE_ISPC OFF)
else()
message(STATUS "Need CUDA Toolkit 12.0+")
endif()
else()
message(STATUS "No CUDA support")
endif()
IF(UNIX)
IF(APPLE)
set(MYGE_TARGET_PLATFORM "Darwin")
set(OS_MACOS 1)
set(CMAKE_C_FLAGS "${CMAKE_CXX_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
ELSEIF(${CMAKE_SYSTEM_NAME} MATCHES Android)
set(MYGE_TARGET_PLATFORM "Android")
set(ANDROID 1)
set(OS_ANDROID 1)
ELSEIF(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
set(MYGE_TARGET_PLATFORM "FreeBSD")
include_directories("/usr/local/include")
set(BSD 1)
set(OS_BSD 1)
ELSEIF(${CMAKE_SYSTEM_NAME} MATCHES Emscripten)
set(MYGE_TARGET_PLATFORM "Emscripten")
set(WA 1)
set(OS_WEBASSEMBLY 1)
unset(USE_ISPC)
ELSE(APPLE)
set(MYGE_TARGET_PLATFORM "Linux")
set(OS_LINUX 1)
ENDIF(APPLE)
ELSEIF(WIN32)
set(MYGE_TARGET_PLATFORM "Windows")
set(OS_WINDOWS 1)
ENDIF(UNIX)
if(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D _CRT_SECURE_NO_WARNINGS /MP /utf-8")
endif(MSVC)
if(ANDROID)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-unused-command-line-argument")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-command-line-argument")
include_directories($ENV{ANDROID_NDK_ROOT}/sources/third_party/vulkan/src/include)
endif(ANDROID)
if(WA)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s WASM=1 -s ALLOW_MEMORY_GROWTH=1 -s FORCE_FILESYSTEM=1 -s LZ4=1 --emrun")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g4 --source-map-base http://localhost:8080/")
endif(WA)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DDEBUG -D_DEBUG")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG -D_DEBUG")
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
include(TargetArchDetect)
target_architecture(TARGET_ARCH)
if((TARGET_ARCH MATCHES "x86_64" OR TARGET_ARCH MATCHES "ia64") AND NOT OF_32BIT)
set(ARCH_BIT 64)
else()
set(ARCH_BIT 32)
endif()
find_package(OpenMP)
if (OPENMP_FOUND)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OPENMP_CXX_FLAGS}")
endif()
include_directories("${PROJECT_SOURCE_DIR}/")
include_directories("${PROJECT_SOURCE_DIR}/Framework")
include_directories("${PROJECT_SOURCE_DIR}/Framework/Ability")
include_directories("${PROJECT_SOURCE_DIR}/Framework/Algorism")
include_directories("${PROJECT_SOURCE_DIR}/Framework/CodeGen")
include_directories("${PROJECT_SOURCE_DIR}/Framework/Common")
include_directories("${PROJECT_SOURCE_DIR}/Framework/DrawPass")
include_directories("${PROJECT_SOURCE_DIR}/Framework/DrawSubPass")
include_directories("${PROJECT_SOURCE_DIR}/Framework/DispatchPass")
include_directories("${PROJECT_SOURCE_DIR}/Framework/Encoder")
include_directories("${PROJECT_SOURCE_DIR}/Framework/GeomMath")
include_directories("${PROJECT_SOURCE_DIR}/Framework/Geometries")
include_directories("${PROJECT_SOURCE_DIR}/Framework/Interface")
include_directories("${PROJECT_SOURCE_DIR}/Framework/Manager")
include_directories("${PROJECT_SOURCE_DIR}/Framework/Parser")
include_directories("${PROJECT_SOURCE_DIR}/Framework/RenderStack")
include_directories("${PROJECT_SOURCE_DIR}/Framework/RenderStack/DataStructure")
include_directories("${PROJECT_SOURCE_DIR}/Framework/SceneGraph")
include_directories("${PROJECT_SOURCE_DIR}/Physics")
include_directories("${PROJECT_SOURCE_DIR}/RHI")
include_directories("${PROJECT_SOURCE_DIR}/Platform/${MYGE_TARGET_PLATFORM}")
include_directories("${PROJECT_SOURCE_DIR}/Platform/Cef")
set(MYGE_EXTERNAL_ROOT ${PROJECT_SOURCE_DIR}/External/${MYGE_TARGET_PLATFORM}/)
if(USE_ISPC)
if(WIN32)
set(CMAKE_ISPC_COMPILER ${MYGE_EXTERNAL_ROOT}/bin/ispc.exe)
else()
set(CMAKE_ISPC_COMPILER ${MYGE_EXTERNAL_ROOT}/bin/ispc)
endif()
enable_language(ISPC)
endif()
list(APPEND CMAKE_MODULE_PATH "${MYGE_EXTERNAL_ROOT}cmake")
include_directories("${MYGE_EXTERNAL_ROOT}")
include_directories("${MYGE_EXTERNAL_ROOT}include")
include_directories("${MYGE_EXTERNAL_ROOT}include/bullet")
include_directories("${MYGE_EXTERNAL_ROOT}../src")
include_directories("${MYGE_EXTERNAL_ROOT}../src/imgui")
include_directories("${MYGE_EXTERNAL_ROOT}../src/glad/include")
set(MYGE_EXTERNAL_LIBRARY_PATH ${MYGE_EXTERNAL_ROOT}lib/)
set(MYGE_EXTERNAL_FRAMEWORK_PATH ${MYGE_EXTERNAL_ROOT}framework/)
find_library(XG_LIBRARY xg PATHS ${MYGE_EXTERNAL_LIBRARY_PATH} NO_CMAKE_FIND_ROOT_PATH NO_SYSTEM_ENVIRONMENT_PATH)
find_library(OPENDDL_LIBRARY OpenDDL PATHS ${MYGE_EXTERNAL_LIBRARY_PATH} NO_CMAKE_FIND_ROOT_PATH NO_SYSTEM_ENVIRONMENT_PATH)
find_library(OPENGEX_LIBRARY OpenGEX PATHS ${MYGE_EXTERNAL_LIBRARY_PATH} NO_CMAKE_FIND_ROOT_PATH NO_SYSTEM_ENVIRONMENT_PATH)
find_library(ZLIB_LIBRARY NAMES z zlib zlibd PATHS ${MYGE_EXTERNAL_LIBRARY_PATH} NO_CMAKE_FIND_ROOT_PATH NO_SYSTEM_ENVIRONMENT_PATH)
if(NOT ${CMAKE_CROSSCOMPILING})
find_library(ISPCTEXCOMP_LIBRARY ispc_texcomp PATHS ${MYGE_EXTERNAL_LIBRARY_PATH} NO_CMAKE_FIND_ROOT_PATH NO_SYSTEM_ENVIRONMENT_PATH)
endif(NOT ${CMAKE_CROSSCOMPILING})
find_package(SDL2)
if(NOT ANDROID)
find_package(Vulkan)
endif(NOT ANDROID)
include(${MYGE_EXTERNAL_LIBRARY_PATH}/cmake/OpenAL/OpenALConfig.cmake)
if(Vulkan_FOUND)
set(HAS_VULKAN 1)
include_directories(${Vulkan_INCLUDE_DIRS})
endif(Vulkan_FOUND)
if(SDL2_FOUND)
set(HAS_SDL2 1)
endif(SDL2_FOUND)
include(CTest)
set(CPACK_PACKAGE_NAME "GEFS")
set(CPACK_PACKAGE_VENDOR "chenwenli.com")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "GEFS - Game Engine From Scratch")
set(CPACK_PACKAGE_VERSION "0.1.0")
set(CPACK_PACKAGE_VERSION_MAJOR "0")
set(CPACK_PACKAGE_VERSION_MINOR "1")
set(CPACK_PACKAGE_VERSION_PATCH "0")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "GEFS")
SET(CPACK_NSIS_MODIFY_PATH ON)
include(CPack)
include(PlatformDependencies)
configure_file(${PROJECT_SOURCE_DIR}/config.h.in ${PROJECT_SOURCE_DIR}/config.h)
add_subdirectory(Framework)
add_subdirectory(Platform)
add_subdirectory(Physics)
add_subdirectory(RHI)
add_subdirectory(Test)
add_subdirectory(Game)
add_subdirectory(Viewer)
add_subdirectory(Asset)
if(NOT ${CMAKE_CROSSCOMPILING})
add_subdirectory(Utility)
endif(NOT ${CMAKE_CROSSCOMPILING})
# ------------------------- Begin Generic CMake Variable Logging ------------------
# /* C++ comment style not allowed */
# current generator in use
MESSAGE(STATUS "CMAKE_GENERATOR: " ${CMAKE_GENERATOR})
# if you are building in-source, this is the same as CMAKE_SOURCE_DIR, otherwise
# this is the top level directory of your build tree
MESSAGE(STATUS "CMAKE_BINARY_DIR: " ${CMAKE_BINARY_DIR})
# if you are building in-source, this is the same as CMAKE_CURRENT_SOURCE_DIR, otherwise this
# is the directory where the compiled or generated files from the current CMakeLists.txt will go to
MESSAGE(STATUS "CMAKE_CURRENT_BINARY_DIR: " ${CMAKE_CURRENT_BINARY_DIR})
# this is the directory, from which cmake was started, i.e. the top level source directory
MESSAGE(STATUS "CMAKE_SOURCE_DIR: " ${CMAKE_SOURCE_DIR})
# this is the directory where the currently processed CMakeLists.txt is located in
MESSAGE(STATUS "CMAKE_CURRENT_SOURCE_DIR: " ${CMAKE_CURRENT_SOURCE_DIR})
# contains the full path to the top level directory of your build tree
MESSAGE(STATUS "PROJECT_BINARY_DIR: " ${PROJECT_BINARY_DIR})
# contains the full path to the root of your project source directory,
# i.e. to the nearest directory where CMakeLists.txt contains the PROJECT() command
MESSAGE(STATUS "PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR})
# set this variable to specify a common place where CMake should put all executable files
# (instead of CMAKE_CURRENT_BINARY_DIR)
MESSAGE(STATUS "EXECUTABLE_OUTPUT_PATH: " ${EXECUTABLE_OUTPUT_PATH})
# set this variable to specify a common place where CMake should put all libraries
# (instead of CMAKE_CURRENT_BINARY_DIR)
MESSAGE(STATUS "LIBRARY_OUTPUT_PATH: " ${LIBRARY_OUTPUT_PATH})
# tell CMake to search first in directories listed in CMAKE_MODULE_PATH
# when you use FIND_PACKAGE() or INCLUDE()
MESSAGE(STATUS "CMAKE_MODULE_PATH: " ${CMAKE_MODULE_PATH})
# this is the complete path of the cmake which runs currently (e.g. /usr/local/bin/cmake)
MESSAGE(STATUS "CMAKE_COMMAND: " ${CMAKE_COMMAND})
# this is the CMake installation directory
MESSAGE(STATUS "CMAKE_ROOT: " ${CMAKE_ROOT})
# this is the filename including the complete path of the file where this variable is used.
MESSAGE(STATUS "CMAKE_CURRENT_LIST_FILE: " ${CMAKE_CURRENT_LIST_FILE})
# this is linenumber where the variable is used
MESSAGE(STATUS "CMAKE_CURRENT_LIST_LINE: " ${CMAKE_CURRENT_LIST_LINE})
# this is used when searching for include files e.g. using the FIND_PATH() command.
MESSAGE(STATUS "CMAKE_INCLUDE_PATH: " ${CMAKE_INCLUDE_PATH})
# this is used when searching for libraries e.g. using the FIND_LIBRARY() command.
MESSAGE(STATUS "CMAKE_LIBRARY_PATH: " ${CMAKE_LIBRARY_PATH})
# # HOST
# the complete system name, e.g. "Linux-2.4.22", "FreeBSD-5.4-RELEASE" or "Windows 5.1"
MESSAGE(STATUS "CMAKE_HOST_SYSTEM: " ${CMAKE_HOST_SYSTEM})
# the short system name, e.g. "Linux", "FreeBSD" or "Windows"
MESSAGE(STATUS "CMAKE_HOST_SYSTEM_NAME: " ${CMAKE_HOST_SYSTEM_NAME})
# only the version part of CMAKE_SYSTEM
MESSAGE(STATUS "CMAKE_HOST_SYSTEM_VERSION: " ${CMAKE_HOST_SYSTEM_VERSION})
# the processor name (e.g. "Intel(R) Pentium(R) M processor 2.00GHz")
MESSAGE(STATUS "CMAKE_HOST_SYSTEM_PROCESSOR: " ${CMAKE_HOST_SYSTEM_PROCESSOR})
# # TARGET
# the complete system name, e.g. "Linux-2.4.22", "FreeBSD-5.4-RELEASE" or "Windows 5.1"
MESSAGE(STATUS "CMAKE_SYSTEM: " ${CMAKE_SYSTEM})
# the short system name, e.g. "Linux", "FreeBSD" or "Windows"
MESSAGE(STATUS "CMAKE_SYSTEM_NAME: " ${CMAKE_SYSTEM_NAME})
# only the version part of CMAKE_SYSTEM
MESSAGE(STATUS "CMAKE_SYSTEM_VERSION: " ${CMAKE_SYSTEM_VERSION})
# the processor name (e.g. "Intel(R) Pentium(R) M processor 2.00GHz")
MESSAGE(STATUS "CMAKE_SYSTEM_PROCESSOR: " ${CMAKE_SYSTEM_PROCESSOR})
# is TRUE on all UNIX-like OS's, including Apple OS X and CygWin
MESSAGE(STATUS "UNIX: " ${UNIX})
# is TRUE on Windows, including CygWin
MESSAGE(STATUS "WIN32: " ${WIN32})
# is TRUE on Apple OS X
MESSAGE(STATUS "APPLE: " ${APPLE})
# is TRUE when using the MinGW compiler in Windows
MESSAGE(STATUS "MINGW: " ${MINGW})
# is TRUE on Windows when using the CygWin version of cmake
MESSAGE(STATUS "CYGWIN: " ${CYGWIN})
# is TRUE on Windows when using a Borland compiler
MESSAGE(STATUS "BORLAND: " ${BORLAND})
# is TRUE on PS4
MESSAGE(STATUS "ORBIS: " ${ORBIS})
# Microsoft compiler
MESSAGE(STATUS "MSVC: " ${MSVC})
MESSAGE(STATUS "MSVC_IDE: " ${MSVC_IDE})
MESSAGE(STATUS "MSVC60: " ${MSVC60})
MESSAGE(STATUS "MSVC70: " ${MSVC70})
MESSAGE(STATUS "MSVC71: " ${MSVC71})
MESSAGE(STATUS "MSVC80: " ${MSVC80})
MESSAGE(STATUS "CMAKE_COMPILER_2005: " ${CMAKE_COMPILER_2005})
# set this to true if you don't want to rebuild the object files if the rules have changed,
# but not the actual source files or headers (e.g. if you changed the some compiler switches)
MESSAGE(STATUS "CMAKE_SKIP_RULE_DEPENDENCY: " ${CMAKE_SKIP_RULE_DEPENDENCY})
# since CMake 2.1 the install rule depends on all, i.e. everything will be built before installing.
# If you don't like this, set this one to true.
MESSAGE(STATUS "CMAKE_SKIP_INSTALL_ALL_DEPENDENCY: " ${CMAKE_SKIP_INSTALL_ALL_DEPENDENCY})
# If set, runtime paths are not added when using shared libraries. Default it is set to OFF
MESSAGE(STATUS "CMAKE_SKIP_RPATH: " ${CMAKE_SKIP_RPATH})
# set this to true if you are using makefiles and want to see the full compile and link
# commands instead of only the shortened ones
MESSAGE(STATUS "CMAKE_VERBOSE_MAKEFILE: " ${CMAKE_VERBOSE_MAKEFILE})
# this will cause CMake to not put in the rules that re-run CMake. This might be useful if
# you want to use the generated build files on another machine.
MESSAGE(STATUS "CMAKE_SUPPRESS_REGENERATION: " ${CMAKE_SUPPRESS_REGENERATION})
# A simple way to get switches to the compiler is to use ADD_DEFINITIONS().
# But there are also two variables exactly for this purpose:
# the compiler flags for compiling C sources
MESSAGE(STATUS "CMAKE_C_FLAGS: " ${CMAKE_C_FLAGS})
MESSAGE(STATUS "CMAKE_C_FLAGS_DEBUG: " ${CMAKE_C_FLAGS_DEBUG})
MESSAGE(STATUS "CMAKE_C_FLAGS_RELEASE: " ${CMAKE_C_FLAGS_RELEASE})
MESSAGE(STATUS "CMAKE_C_FLAGS_RELWITHDEBINFO: " ${CMAKE_C_FLAGS_RELWITHDEBINFO})
MESSAGE(STATUS "CMAKE_C_FLAGS_MINSIZEREL: " ${CMAKE_C_FLAGS_MINSIZEREL})
# the compiler flags for compiling C++ sources
MESSAGE(STATUS "CMAKE_CXX_FLAGS: " ${CMAKE_CXX_FLAGS})
MESSAGE(STATUS "CMAKE_CXX_FLAGS_DEBUG: " ${CMAKE_CXX_FLAGS_DEBUG})
MESSAGE(STATUS "CMAKE_CXX_FLAGS_RELEASE: " ${CMAKE_CXX_FLAGS_RELEASE})
MESSAGE(STATUS "CMAKE_CXX_FLAGS_RELWITHDEBINFO: " ${CMAKE_CXX_FLAGS_RELWITHDEBINFO})
MESSAGE(STATUS "CMAKE_CXX_FLAGS_MINSIZEREL: " ${CMAKE_CXX_FLAGS_MINSIZEREL})
# Choose the type of build. Example: SET(CMAKE_BUILD_TYPE Debug)
MESSAGE(STATUS "CMAKE_BUILD_TYPE: " ${CMAKE_BUILD_TYPE})
# if this is set to ON, then all libraries are built as shared libraries by default.
MESSAGE(STATUS "BUILD_SHARED_LIBS: " ${BUILD_SHARED_LIBS})
# the compiler used for C files
MESSAGE(STATUS "CMAKE_C_COMPILER: " ${CMAKE_C_COMPILER})
# the compiler used for C++ files
MESSAGE(STATUS "CMAKE_CXX_COMPILER: " ${CMAKE_CXX_COMPILER})
# if the compiler is a variant of gcc, this should be set to 1
MESSAGE(STATUS "CMAKE_COMPILER_IS_GNUCC: " ${CMAKE_COMPILER_IS_GNUCC})
# if the compiler is a variant of g++, this should be set to 1
MESSAGE(STATUS "CMAKE_COMPILER_IS_GNUCXX : " ${CMAKE_COMPILER_IS_GNUCXX})
# the tools for creating libraries
MESSAGE(STATUS "CMAKE_AR: " ${CMAKE_AR})
MESSAGE(STATUS "CMAKE_RANLIB: " ${CMAKE_RANLIB})
MESSAGE(STATUS "CMAKE_CROSSCOMPILING: " ${CMAKE_CROSSCOMPILING})
MESSAGE(STATUS "TARGET_ARCH: " ${TARGET_ARCH})
MESSAGE(STATUS "XG_LIBRARY: " ${XG_LIBRARY})
MESSAGE(STATUS "OPENDDL_LIBRARY: " ${OPENDDL_LIBRARY})
MESSAGE(STATUS "OPENGEX_LIBRARY: " ${OPENGEX_LIBRARY})
MESSAGE(STATUS "ZLIB_LIBRARY: " ${ZLIB_LIBRARY})
MESSAGE(STATUS "ISPCTEXCOMP_LIBRARY: " ${ISPCTEXCOMP_LIBRARY})
MESSAGE(STATUS "BULLET_COLLISION_LIBRARY: " ${BULLET_COLLISION_LIBRARY})
MESSAGE(STATUS "BULLET_DYNAMICS_LIBRARY: " ${BULLET_DYNAMICS_LIBRARY})
MESSAGE(STATUS "BULLET_LINEARMATH_LIBRARY: " ${BULLET_LINEARMATH_LIBRARY})
MESSAGE(STATUS "SDL2_FOUND: " ${SDL2_FOUND})
MESSAGE(STATUS "SDL2_INCLUDE_DIRS: " ${SDL2_INCLUDE_DIR})
MESSAGE(STATUS "SDL2_LIBRARIES: " ${SDL2_LIBRARY})
MESSAGE(STATUS "VULKAN_FOUND: " ${Vulkan_FOUND})
MESSAGE(STATUS "VULKAN_INCLUDE_DIRS: " ${Vulkan_INCLUDE_DIRS})
MESSAGE(STATUS "VULKAN_LIBRARIES: " ${Vulkan_LIBRARIES})
MESSAGE(STATUS "OPENAL_FOUND: " ${OPENAL_FOUND})
MESSAGE(STATUS "OPENAL_INCLUDE_DIR: " ${OPENAL_INCLUDE_DIR})
MESSAGE(STATUS "OPENAL_LIBRARY: " ${OPENAL_LIBRARY})
MESSAGE(STATUS "OPENMP_CXX_FOUND: " ${OPENMP_CXX_FOUND})
MESSAGE(STATUS "OPENMP_CXX_VERSION: " ${OPENMP_CXX_VERSION})
MESSAGE(STATUS "OPENMP_CXX_FLAGS: " ${OPENMP_CXX_FLAGS})
MESSAGE(STATUS "OPENMP_CXX_INCLUDE_DIR: " ${OPENMP_CXX_INCLUDE_DIR})
MESSAGE(STATUS "OPENMP_CXX_LIBRARY: " ${OPENMP_CXX_LIBRARY})
#
# MESSAGE( STATUS ": " ${} )
# ------------------------- End of Generic CMake Variable Logging ------------------