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Can Paths be rendered in SceneKit? #25
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You can just use Euclid's let path = Path.circle
let geometry = SCNGeometry(path) |
This works well. Thank you. Now I'm having occasional issues with my |
@iwoj if you build Euclid using Release mode instead of Debug then assertions are suppressed. Please share an example of such as path so I can debug. |
Thanks. I'll try that. Here's an example that isn't passing the assertion:
|
I'd like to be able to render Paths in SceneKit, but it seems like they're only used to create renderable Meshes.
They're not compatible with this SceneKit code:
How do I render Paths in SceneKit?
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