-
Notifications
You must be signed in to change notification settings - Fork 3
/
ICS32.js
184 lines (174 loc) · 6.17 KB
/
ICS32.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
const ICS32_questions = [
{
question: "What is the purpose of Tracebacks?",
answers: {
a: "It's used to annoy the programmer with unnecessary messages.",
b: "It's Python's way of showing the programmer why the program crashed.",
c: "It's Python's way of telling the programmer that the program ran successfully.",
d: "It's decorates the programmer's terminal.",
},
correctAnswer: "b"
},
{
question: "When is the finally block executed during a try/except?",
answers: {
a: "It executes when testing certain lines of code.",
b: "It executes if an error occured when testing certain lines of code.",
c: "It executes regardless of whether code ran successfully or not.",
d: "It executes if an error didn't occur when running code."
},
correctAnswer: "c"
},
{
question: "What does a Class do?",
answers: {
a: "Create an instance.",
b: "Defines methods and attributes that can be used in that Class.",
c: "Creates an outline for creating an object.",
d: "All of the Above."
},
correctAnswer: "d"
},
{
question: "What is the namespace precedence order?",
answers: {
a: "local --> built-in --> enclosed --> global",
b: "built-in --> enclosed --> local --> global",
c: "local --> enclosed --> global --> built-in",
d: "local --> global --> enclosed --> build-in"
},
correctAnswer: "c"
},
{
question: `What is the order of HTTP request and response?
1.Server accepts connection, 2.Server responds with content,
3. Clinet sends request, 4. Client establish connection with server`,
answers: {
a: "1,2,4,3",
b: "2,1,3,4",
c: "4,1,3,2",
d: "4,3,2,1"
},
correctAnswer: "c"
},
{
question: "What happens in a recursive function?",
answers: {
a: "A function call results in another call to the same function.",
b: "A function call results in another call to a different function.",
c: "A function call executes the code once and returns.",
d: "A function call returns a reference to the inner function."
},
correctAnswer: "a"
},
{
question: "What is a class called when it inherits from another class?",
answers: {
a: "Base class",
b: "Child class",
c: "Parent class",
d: "Daughter class"
},
correctAnswer: "b"
},
{
question: `Which class is the base class?
class Base: pass
class Base1(Base): pass
class Base2(Base, Base1): pass`,
answers: {
a: "Base1",
b: "Base1 and Base2",
c: "Base2",
d: "Base"
},
correctAnswer: "d"
},
{
question: "What is method overloading?",
answers: {
a: `Replacing the functionality of a method defined in the child class
with the definition from the base class.`,
b: `Replacing the functionality of the method with the same definition
from the parent class in the child class.`,
c: "Defining a new method with a different name in the child class.",
d: "Defining a new method in the base class."
},
correctAnswer: "b"
},
{
question: "What is duck typing?",
answers: {
a: `Even if a class doesn't inherit from a base class,
if that class copies the interface of the base class,
Python will assume the class is a child class of the base class.`,
b: "If it looks like a duck and acts like a duck, then it must be a duck.",
c: "Quack Quack.",
d: "It's a duck that types."
},
correctAnswer: "a"
}
];
const indentString = (str, count, indent = ' ') =>
str.replace(/^/gm, indent.repeat(count));
var available_inds = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
function next_question() {
return available_inds[Math.floor(Math.random() * available_inds.length)];
}
function answer_button(current_question_num, user_answer) {
if (ICS32_questions[current_question_num].correctAnswer == user_answer) {
document.getElementById('check').innerHTML = "Correct!"
for (var i = 0; i < available_inds.length; i++){
if (available_inds[i] === current_question_num) {
available_inds.splice(i, 1);
petr_move()
}
}
}
else {
document.getElementById('check').innerHTML = "Wrong >:("
}
}
function start_to_next_question() {
document.getElementById('start_button').innerHTML = `<button class="startbutton" onclick="display()">Next question</button>`
display()
}
function display() {
document.getElementById('check').innerHTML = "..."
if (available_inds.length == 0) {
document.getElementById('questions').innerHTML = "Congrats! You finished this practice set :D"
}
else {
let current_question_num = next_question();
document.getElementById('questions').innerHTML = `<div>
${ICS32_questions[current_question_num].question}
<br></br>
<button class="answer_buttons" onclick="answer_button(${current_question_num}, 'a')">A</button> ${ICS32_questions[current_question_num].answers.a}
<br></br>
<button class="answer_buttons" onclick="answer_button(${current_question_num}, 'b')">B</button> ${ICS32_questions[current_question_num].answers.b}
<br></br>
<button class="answer_buttons" onclick="answer_button(${current_question_num}, 'c')">C</button> ${ICS32_questions[current_question_num].answers.c}
<br></br>
<button class="answer_buttons" onclick="answer_button(${current_question_num}, 'd')">D</button> ${ICS32_questions[current_question_num].answers.d}
</div>`
}
}
petr_pos = 0;
function petr_move() {
petr = document.getElementById('petr')
petr_pos += 1/(ICS32_questions.length) * window.innerWidth - 15;
petr.style.transform = `translateX(${petr_pos}px)`
}
zotbot_pos = 0;
function zotbot_move() {
zotbot = document.getElementById('zotbot')
zotbot_pos += 1/(ICS32_questions.length) * window.innerWidth - 15;
zotbot.style.transform = `translateX(${zotbot_pos}px)`
}
function computer_move() {
var i = 1;
while (i < 11) {
setTimeout(function() {zotbot_move()}, i * 5000);
i++;
}
}