From 0eb454e7cbf32b5ba4b7d57030a6403ae7be68e7 Mon Sep 17 00:00:00 2001 From: nikoladevelops <75580734+nikoladevelops@users.noreply.github.com> Date: Mon, 26 Feb 2024 21:51:33 +0200 Subject: [PATCH] Update README.md Removed h3 tags that caused issues --- README.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 9dc53ad..54f7bd7 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ The library comes pre-compiled for: - Windows (x86_64, arm64) - Android (x86_64, arm64) - Linux (x86_64) -- Web
+- Web BlastBullets2D should work for IOS and MacOS too, but you have to compile the code yourself. @@ -15,7 +15,7 @@ This means that you DON'T NEED to know C++ at all to use it! Everything i In short, use BlastBullets2D if you are looking for optimized bullets performance in Godot or if you want saving and loading of bullets' state. It is EXTREMELY more optimized compared to using an `Area2D` with an `AnimationPlayer`.
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Features

+BlastBullets2D Features - Efficient rendering by using `MultiMeshInstance2D` - Improved performance by using **object pooling** @@ -77,7 +77,7 @@ The `transforms` property requires an array of `Transform2D`, where each entry d # Documentation
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BlockBulletsData2D

+BlockBulletsData2D ### Texture Settings @@ -133,7 +133,7 @@ extends Resource
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BulletFactory2D

+BulletFactory2D ### Properties @@ -227,7 +227,7 @@ In short, use the `spawnBlockBullets2D()` with `BlockBulletsData2D` that has `tr
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Compilation instructions

+ Compilation instructions 1. Download source code with included godot_cpp submodule.