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project.godot
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47 lines (36 loc) · 1.35 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Shaker plugin"
run/main_scene="uid://cjofe1kwsfy28"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://src/icon.svg"
[autoload]
TransitionManager="*res://addons/shaker/ui/transition_manager/transition_manager.tscn"
UIManager="*res://addons/shaker/ui/ui_manager/ui_manager.tscn"
PauseManager="*res://addons/shaker/core/pause_manager/pause_manager.tscn"
[editor_plugins]
enabled=PackedStringArray("res://addons/shaker/plugin.cfg")
[file_customization]
folder_colors={
"res://addons/shaker/": "green",
"res://addons/shaker/core/": "purple",
"res://addons/shaker/gameplay/": "orange",
"res://addons/shaker/ui/": "teal",
"res://addons/shaker/vfx/": "pink",
"res://shaker_example/components/": "gray",
"res://shaker_example/components/core/": "purple",
"res://shaker_example/components/gameplay/": "orange",
"res://shaker_example/components/ui/": "green",
"res://shaker_example/components/vfx/": "pink"
}
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"