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th04_main.asm
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th04_main.asm
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;
; +-------------------------------------------------------------------------+
; | This file has been generated by The Interactive Disassembler (IDA) |
; | Copyright (c) 2009 by Hex-Rays, <[email protected]> |
; +-------------------------------------------------------------------------+
;
; Input MD5 : 06D74719B6F72B11014A392FD34D5F57
; File Name : th04/MAIN.EXE
; Format : MS-DOS executable (EXE)
; Base Address: 0h Range: 0h-2D180h Loaded length: 24A62h
; Entry Point : 0:0
; OS type : MS DOS
; Application type: Executable 16bit
.386
.model use16 large _TEXT
BINARY = 'M'
include ReC98.inc
include th04/th04.inc
include th01/math/subpixel.inc
include th02/main/sparks.inc
include th04/sprites/main_pat.inc
include th04/sprites/main_cdg.inc
include th04/sprites/blit.inc
include th04/main/phase.inc
include th04/main/tile/tile.inc
include th04/main/bullet/types.inc
bullet_template_delta_t union
spread_angle db ?
stack_speed db ?
bullet_template_delta_t ends
include th04/main/bullet/bullet.inc
include th04/main/gather.inc
include th04/main/enemy/enemy.inc
extern SCOPY@:proc
extern _execl:proc
extern __ctype:byte
main_01 group SLOWDOWN_TEXT, DEMO_TEXT, EMS_TEXT, TILE_SET_TEXT, STD_TEXT, TILE_TEXT, mai_TEXT, PLAYFLD_TEXT, M4_RENDER_TEXT, DIALOG_TEXT, BOSS_EXP_TEXT, main_TEXT, STAGES_TEXT, main__TEXT, PLAYER_M_TEXT, PLAYER_P_TEXT, main_0_TEXT, HUD_OVRL_TEXT, main_01_TEXT, main_012_TEXT, CFG_LRES_TEXT, main_013_TEXT, CHECKERB_TEXT, MB_INV_TEXT, BOSS_BD_TEXT, BOSS_BG_TEXT
main_03 group GATHER_TEXT, SCROLLY3_TEXT, MOTION_3_TEXT, main_032_TEXT, VECTOR2N_TEXT, SPARK_A_TEXT, GRCG_3_TEXT, IT_SPL_U_TEXT, B4M_UPDATE_TEXT, main_033_TEXT, MIDBOSS_TEXT, HUD_HP_TEXT, MB_DFT_TEXT, main_034_TEXT, BULLET_U_TEXT, BULLET_A_TEXT, main_035_TEXT, BOSS_TEXT, main_036_TEXT
; ===========================================================================
; Segment type: Pure code
_TEXT segment word public 'CODE' use16
assume cs:_TEXT
assume es:nothing, ds:_DATA, fs:nothing, gs:nothing
include libs/master.lib/bfnt_entry_pat.asm
include libs/master.lib/bfnt_extend_header_skip.asm
include libs/master.lib/bfnt_header_read.asm
include libs/master.lib/bfnt_header_analysis.asm
include libs/master.lib/atrtcmod.asm
include libs/master.lib/bcloser.asm
include libs/master.lib/bfill.asm
include libs/master.lib/bfnt_palette_set.asm
include libs/master.lib/bgetc.asm
include libs/master.lib/palette_black_in.asm
include libs/master.lib/palette_black_out.asm
include libs/master.lib/bopenr.asm
include libs/master.lib/bread.asm
include libs/master.lib/bseek.asm
include libs/master.lib/bseek_.asm
include libs/master.lib/cutline.asm
include libs/master.lib/dos_axdx.asm
include libs/master.lib/dos_filesize.asm
include libs/master.lib/dos_keyclear.asm
include libs/master.lib/dos_read.asm
include libs/master.lib/dos_seek.asm
include libs/master.lib/dos_setvect.asm
include libs/master.lib/egc.asm
include libs/master.lib/egc_shift_down.asm
include libs/master.lib/egc_shift_left.asm
include libs/master.lib/egc_shift_right.asm
include libs/master.lib/egc_shift_up.asm
include libs/master.lib/file_append.asm
include libs/master.lib/file_close.asm
include libs/master.lib/file_create.asm
include libs/master.lib/file_exist.asm
include libs/master.lib/file_read.asm
include libs/master.lib/file_ropen.asm
include libs/master.lib/file_seek.asm
include libs/master.lib/file_size.asm
include libs/master.lib/file_write.asm
include libs/master.lib/dos_close.asm
include libs/master.lib/dos_ropen.asm
include libs/master.lib/grcg_boxfill.asm
include libs/master.lib/grcg_circlefill.asm
include libs/master.lib/grcg_circle.asm
include libs/master.lib/grcg_circle_x.asm
include libs/master.lib/grc_setclip.asm
include libs/master.lib/grcg_hline.asm
include libs/master.lib/grcg_line.asm
include libs/master.lib/grcg_pset.asm
include libs/master.lib/grcg_setcolor.asm
include libs/master.lib/grcg_vline.asm
include libs/master.lib/gdc_outpw.asm
include libs/master.lib/get_machine_98.asm
include libs/master.lib/get_machine_at.asm
include libs/master.lib/get_machine_dosbox.asm
include libs/master.lib/check_machine_fmr.asm
include libs/master.lib/get_machine.asm
include libs/master.lib/gaiji_backup.asm
include libs/master.lib/gaiji_entry_bfnt.asm
include libs/master.lib/gaiji_putca.asm
include libs/master.lib/gaiji_putsa.asm
include libs/master.lib/gaiji_read.asm
include libs/master.lib/gaiji_write.asm
include libs/master.lib/graph_400line.asm
include libs/master.lib/graph_clear.asm
include libs/master.lib/graph_extmode.asm
include libs/master.lib/graph_hide.asm
include libs/master.lib/graph_scrollup.asm
include libs/master.lib/iatan2.asm
include libs/master.lib/js_end.asm
include libs/master.lib/large_byte.asm
include libs/master.lib/super_large_put.asm
include libs/master.lib/palette_show.asm
include libs/master.lib/pfclose.asm
include libs/master.lib/pfgetc.asm
include libs/master.lib/pfread.asm
include libs/master.lib/pfrewind.asm
include libs/master.lib/pfseek.asm
include libs/master.lib/random.asm
include libs/master.lib/palette_entry_rgb.asm
include libs/master.lib/smem_release.asm
include libs/master.lib/smem_wget.asm
include libs/master.lib/soundio.asm
include libs/master.lib/text_clear.asm
include libs/master.lib/text_fillca.asm
include libs/master.lib/text_putca.asm
include libs/master.lib/text_putsa.asm
include libs/master.lib/vsync.asm
include libs/master.lib/vsync_wait.asm
include libs/master.lib/palette_white_in.asm
include libs/master.lib/palette_white_out.asm
include libs/master.lib/mem_assign_dos.asm
include libs/master.lib/mem_assign.asm
include libs/master.lib/memheap.asm
include libs/master.lib/mem_unassign.asm
include libs/master.lib/super_free.asm
include libs/master.lib/super_entry_pat.asm
include libs/master.lib/super_put_1plane.asm
include libs/master.lib/super_entry_at.asm
include libs/master.lib/super_entry_bfnt.asm
include libs/master.lib/super_cancel_pat.asm
include libs/master.lib/super_clean.asm
include libs/master.lib/super_roll_put_1plane.asm
include libs/master.lib/super_roll_put.asm
include libs/master.lib/super_put.asm
include libs/master.lib/super_convert_tiny.asm
include libs/master.lib/super_zoom.asm
include libs/master.lib/pfint21.asm
db 0
include libs/master.lib/js_start.asm
include th03/formats/pfopen.asm
include libs/master.lib/pf_str_ieq.asm
include libs/master.lib/js_sense.asm
db 0
; =============== S U B R O U T I N E =======================================
; Attributes: bp-based frame
sub_3680 proc far
arg_0 = word ptr 6
arg_2 = word ptr 8
arg_4 = word ptr 0Ah
arg_6 = word ptr 0Ch
push bp
mov bp, sp
push si
push di
push ds
mov ax, [bp+arg_6]
sar ax, 3
mov dx, [bp+arg_4]
shl dx, 6
add ax, dx
shr dx, 2
add ax, dx
mov di, ax
mov bx, [bp+arg_2]
shl bx, 6
mov ax, [bp+arg_0]
cmp ax, _mpn_slots[bx].MPN_count
ja short loc_36EE
shl ax, 7
mov si, ax
add si, 40h
mov dx, word ptr _mpn_slots[bx].MPN_images+2
mov ds, dx
mov ax, SEG_PLANE_B
mov fs, ax
assume fs:nothing
mov ax, SEG_PLANE_R
mov gs, ax
assume gs:nothing
mov ax, SEG_PLANE_G
mov es, ax
assume es:nothing
mov cx, TILE_H
loc_36CA:
mov ax, [si-40h]
mov fs:[di], ax
mov ax, [si-20h]
mov gs:[di], ax
movsw
add di, (ROW_SIZE - word)
loop loc_36CA
sub di, (TILE_H * ROW_SIZE)
mov ax, SEG_PLANE_E
mov es, ax
assume es:nothing
mov cx, TILE_H
loc_36E8:
movsw
add di, (ROW_SIZE - word)
loop loc_36E8
loc_36EE:
pop ds
pop di
pop si
pop bp
retf 8
sub_3680 endp
include libs/master.lib/bgm_bell_org.asm
include libs/master.lib/bgm_mget.asm
include libs/master.lib/bgm_read_sdata.asm
include libs/master.lib/bgm_timer.asm
include libs/master.lib/bgm_pinit.asm
include libs/master.lib/bgm_timerhook.asm
include libs/master.lib/bgm_play.asm
include libs/master.lib/bgm_sound.asm
include libs/master.lib/bgm_effect_sound.asm
include libs/master.lib/bgm_stop_play.asm
include libs/master.lib/bgm_set_tempo.asm
include libs/master.lib/bgm_init_finish.asm
include libs/master.lib/bgm_stop_sound.asm
include libs/master.lib/super_wave_put.asm
include libs/master.lib/ems_read.asm
include libs/master.lib/ems_allocate.asm
include libs/master.lib/ems_enablepageframe.asm
include libs/master.lib/ems_exist.asm
include libs/master.lib/ems_free.asm
include libs/master.lib/ems_movememoryregion.asm
include libs/master.lib/ems_setname.asm
include libs/master.lib/ems_write.asm
include libs/master.lib/ems_space.asm
_TEXT ends
; ===========================================================================
SLOWDOWN_TEXT segment word public 'CODE' use16
@slowdown_frame_delay$qv procdesc near
SLOWDOWN_TEXT ends
; Segment type: Pure code
DEMO_TEXT segment word public 'CODE' use16
assume cs:main_01
;org 1
assume es:nothing, ss:nothing, ds:_DATA, fs:nothing, gs:nothing
; =============== S U B R O U T I N E =======================================
; Attributes: bp-based frame
; int __cdecl main(int argc, const char **argv, const char **envp)
public _main
_main proc far
_argc = word ptr 6
_argv = dword ptr 8
_envp = dword ptr 0Ch
push bp
mov bp, sp
call @cfg_load_resident_ptr$qv
or ax, ax
jz short loc_AB86
mov _mem_assign_paras, MEM_ASSIGN_PARAS_MAIN
call @game_init_main$qnxuc pascal, ds, offset aUmx
les bx, _resident
mov eax, es:[bx+resident_t.rand]
mov random_seed, eax
call @ems_allocate_and_preload_eyecatc$qv
call text_clear
call gaiji_backup
push ds
push offset aGameft_bft ; "GAMEFT.bft"
call gaiji_entry_bfnt
les bx, _resident
mov al, es:[bx+resident_t.bgm_mode]
mov ah, 0
push ax
mov al, es:[bx+resident_t.se_mode]
mov ah, 0
push ax
call snd_determine_modes
call snd_load pascal, ds, offset aMiko, SND_LOAD_SE
loc_AB6B:
call main_01:sub_AED0
call main_01:sub_AB88
cmp _quit, Q_NEXT_STAGE
jnz short loc_AB7D
call main_01:sub_B29E
jmp short loc_AB6B
; ---------------------------------------------------------------------------
loc_AB7D:
push ds
push offset arg0 ; "op"
nopcall @GameExecl$qnxc
loc_AB86:
pop bp
retf
_main endp
; =============== S U B R O U T I N E =======================================
; Attributes: bp-based frame
sub_AB88 proc near
push bp
mov bp, sp
push si
mov _slowdown_factor, 1
call @frame_delay$qi pascal, 1
call @input_reset_sense$qv
loc_AB9E:
call @input_sense$qv
call fp_23D90
test _key_det.hi, high INPUT_CANCEL
jz short loc_ABBA
call main_01:_pause
or ax, ax
jz short loc_ABBA
mov _quit, Q_QUIT_TO_OP
loc_ABBA:
call _std_update
call @midboss_activate_if_stage_frame_$qv
call _stage_vm
cmp _bombing, 0
jnz short @@bombing
call _bg_render_not_bombing
jmp short @@update
; ---------------------------------------------------------------------------
@@bombing:
call _bg_render_bombing
@@update:
call main_01:pointnums_update
call main_01:circles_update
call _sparks_update
call main_01:sub_10ABF
call main_01:sub_104B6
call @bullets_update$qv
call enemies_update
call _midboss_update
call _boss_update
call items_update
call @gather_update$qv
call _stage_render
call main_01:sub_1020A
call _boss_fg_render
call _midboss_render
call main_01:enemies_render
call @shots_render$qv
call main_01:player_render
call @grcg_setmode_rmw$qv
call @gather_render$qv
call _sparks_render
call main_01:items_render
call main_01:pointnums_render
call main_01:bullets_render
call main_01:circles_render
GRCG_OFF_CLOBBERING dx
call _overlay1
call _overlay2
call @playfield_shake_update_and_rende$qv
call @input_reset_sense$qv
mov ax, vsync_Count1
cmp ax, _slowdown_factor
jb short loc_AC56
mov ax, 1
jmp short loc_AC58
; ---------------------------------------------------------------------------
loc_AC56:
xor ax, ax
loc_AC58:
cwde
add _total_slow_frames, eax
inc _total_frames
call @slowdown_frame_delay$qv
cmp _palette_changed, 0
jz short loc_AC7A
call far ptr palette_show
mov _palette_changed, 0
jmp short $+2
loc_AC7A:
call main_01:sub_CCD6
graph_accesspage _page_front
graph_showpage _page_back
mov _page_front, al
xor _page_back, 1
call _snd_se_update
inc _frames_unused
mov ax, _stage_frame
mov dx, ax
inc ax
mov _stage_frame, ax
and ax, 0Fh
mov _stage_frame_mod16, al
and al, 7
mov _stage_frame_mod8, al
and al, 3
mov _stage_frame_mod4, al
and al, 1
mov _stage_frame_mod2, al
les bx, _resident
mov al, es:[bx+resident_t.rem_lives]
mov ah, 0
mov si, ax
cmp si, 10
jl short loc_ACD1
mov ax, 1000
jmp short loc_ACDE
; ---------------------------------------------------------------------------
loc_ACD1:
mov ax, si
imul ax, 500
push ax
mov ax, 6000
pop dx
sub ax, dx
loc_ACDE:
mov si, ax
mov ax, _stage_frame
xor dx, dx
div si
or dx, dx
jnz short loc_ACF4
push 1
nopcall playperf_raise
jmp short $+2
loc_ACF4:
call @score_update_and_render$qv
cmp _quit, Q_KEEP_RUNNING
jz loc_AB9E
pop si
pop bp
retn
sub_AB88 endp
; =============== S U B R O U T I N E =======================================
; Attributes: bp-based frame
sub_AD03 proc near
push bp
mov bp, sp
push si
les bx, _resident
mov es:[bx+resident_t.graze], 0
mov es:[bx+resident_t.miss_count], 0
mov es:[bx+resident_t.bombs_used], 0
mov es:[bx+resident_t.end_sequence], ES_INGAME
cmp es:[bx+resident_t.playchar_ascii], '0' + PLAYCHAR_MARISA
jnz short loc_AD2C
mov ax, PLAYCHAR_MARISA
jmp short loc_AD2E
; ---------------------------------------------------------------------------
loc_AD2C:
xor ax, ax
loc_AD2E:
mov _playchar, al
xor si, si
jmp short loc_AD3B
; ---------------------------------------------------------------------------
loc_AD35:
mov _score[si], 0
inc si
loc_AD3B:
cmp si, SCORE_DIGITS
jl short loc_AD35
mov _power, POWER_MIN
les bx, _resident
mov al, es:[bx+resident_t.credit_bombs]
mov es:[bx+resident_t.rem_bombs], al
mov al, es:[bx+resident_t.credit_lives]
mov es:[bx+resident_t.rem_lives], al
call main_01:bb_txt_load
cmp _playchar, PLAYCHAR_REIMU
jnz short loc_AD90
mov _player_option_patnum, PAT_OPTION_REIMU
les bx, _resident
cmp es:[bx+resident_t.shottype], SHOTTYPE_A
jnz short loc_AD7C
mov playchar_shot_funcs, offset SHOT_FUNCS_REIMU_A
jmp short loc_AD82
; ---------------------------------------------------------------------------
loc_AD7C:
mov playchar_shot_funcs, offset SHOT_FUNCS_REIMU_B
loc_AD82:
mov _player_bomb_func, offset player_bomb
mov _playchar_bomb_func, offset bomb_reimu
jmp short loc_ADBB
; ---------------------------------------------------------------------------
loc_AD90:
mov _player_option_patnum, PAT_OPTION_MARISA
les bx, _resident
cmp es:[bx+resident_t.shottype], SHOTTYPE_A
jnz short loc_ADA9
mov playchar_shot_funcs, offset SHOT_FUNCS_MARISA_A
jmp short loc_ADAF
; ---------------------------------------------------------------------------
loc_ADA9:
mov playchar_shot_funcs, offset SHOT_FUNCS_MARISA_B
loc_ADAF:
mov _player_bomb_func, offset player_bomb
mov _playchar_bomb_func, offset bomb_marisa
loc_ADBB:
les bx, _resident
cmp es:[bx+resident_t.demo_num], 0
jz short loc_ADD7
mov _playperf, 28
mov _rank, RANK_HARD
loc_ADD0:
mov _turbo_mode, 1
jmp short loc_ADFC
; ---------------------------------------------------------------------------
loc_ADD7:
mov _playperf, 16
cmp _stage_id, 6
jnz short loc_ADEA
mov _rank, RANK_EXTRA
jmp short loc_ADD0
; ---------------------------------------------------------------------------
loc_ADEA:
les bx, _resident
mov al, es:[bx+resident_t.rank]
mov _rank, al
mov al, es:[bx+resident_t.turbo_mode]
mov _turbo_mode, al
loc_ADFC:
call main_01:sub_EEB0
call main_01:sub_12CC7
mov al, _rank
mov ah, 0
mov bx, ax
cmp bx, 4
ja @@ret
add bx, bx
jmp cs:off_AEC6[bx]
@@easy:
mov _graze_score, 100
mov _playperf_min, 4
mov _playperf_max, 16
mov _bullets_add_regular, offset bullets_add_regular_easy
mov _bullets_add_special, offset bullets_add_special_easy
mov _bullet_template_tune, offset bullet_template_tune_easy
jmp @@ret
; ---------------------------------------------------------------------------
@@normal:
mov _graze_score, 250
mov _playperf_min, 11
mov _playperf_max, 24
jmp short @@tune_normal
; ---------------------------------------------------------------------------
@@hard:
mov _playperf, 20
mov _graze_score, 400
mov _playperf_min, 20
mov _playperf_max, 32
mov _bullets_add_regular, offset bullets_add_regular_hard_lunatic
mov _bullets_add_special, offset bullets_add_special_hard_lunatic
mov _bullet_template_tune, offset bullet_template_tune_hard
jmp short @@ret
; ---------------------------------------------------------------------------
@@lunatic:
mov _graze_score, 500
mov _playperf, 22
mov _playperf_min, 22
mov _playperf_max, 34
mov _bullets_add_regular, offset bullets_add_regular_hard_lunatic
mov _bullets_add_special, offset bullets_add_special_hard_lunatic
mov _bullet_template_tune, offset bullet_template_tune_lunatic
jmp short @@ret
; ---------------------------------------------------------------------------
@@extra:
mov _graze_score, 2560
mov _playperf_min, 16
mov _playperf_max, 20
@@tune_normal:
mov _bullets_add_regular, offset bullets_add_regular_normal
mov _bullets_add_special, offset bullets_add_special_normal
mov _bullet_template_tune, offset bullet_template_tune_normal
@@ret:
pop si
pop bp
retn
; ---------------------------------------------------------------------------
db 0
off_AEC6 dw offset @@easy
dw offset @@normal
dw offset @@hard
dw offset @@lunatic
dw offset @@extra
sub_AD03 endp
; =============== S U B R O U T I N E =======================================
; Attributes: bp-based frame
sub_AED0 proc near
push bp
mov bp, sp
push si
mov word_213DE, 0
mov vsync_Count2, 0
les bx, _resident
mov al, es:[bx+resident_t.stage]
mov _stage_id, al
cmp _stage_id, 0
jz short loc_AEF9
cmp _stage_id, 6
jnz short loc_AF4A
loc_AEF9:
mov word_213DE, 1
call text_fillca pascal, (' ' shl 16) + TX_BLACK + TX_REVERSE
mov fp_23D90, offset nullfunc_near
call main_01:sub_AD03
les bx, _resident
cmp es:[bx+resident_t.demo_num], 0
jz short loc_AF4A
call @demo_load$qv
les bx, _resident
mov al, es:[bx+resident_t.demo_stage]
mov es:[bx+resident_t.stage], al
mov _stage_id, al
mov _power, POWER_MAX
add al, '0'
mov es:[bx+resident_t.stage_ascii], al
mov fp_23D90, offset @DemoPlay$qv
mov random_seed, 318
loc_AF4A:
call main_01:sub_12024
graph_accesspage 0
graph_showpage al
push ds
push offset aEye_rgb ; "eye.rgb"
call palette_entry_rgb
call far ptr palette_show
mov PaletteTone, 0
call far ptr palette_show
call main_01:sub_12024
call @overlay_wipe$qv
call main_01:sub_B1D0
nopcall main_01:hud_put
call @eyecatch_animate$qv
call @midboss_reset$qv
cmp word_213DE, 0
jz short loc_AFD5
call @bomb_bg_load__ems_preload_playch$qv
call main_01:bb_playchar_load
cmp _playchar, PLAYCHAR_REIMU
jnz short loc_AFA0
push ds
push offset aMiko_bft ; "miko.bft"
jmp short loc_AFA4
; ---------------------------------------------------------------------------
loc_AFA0:
push ds
push offset aMari_bft ; "mari.bft"
loc_AFA4:
call super_entry_bfnt
call super_entry_bfnt pascal, ds, offset aMikod_bft ; "mikod.bft"
call super_entry_bfnt pascal, ds, offset aMiko32_bft ; "miko32.bft"
call super_entry_bfnt pascal, ds, offset aMiko16_bft ; "miko16.bft"
mov si, 20
jmp short loc_AFD0
; ---------------------------------------------------------------------------
loc_AFC9:
call super_convert_tiny pascal, si
inc si
loc_AFD0:
cmp si, 120
jl short loc_AFC9
loc_AFD5:
les bx, off_213E0
mov byte ptr es:[bx+2], '0'
les bx, _resident
mov al, es:[bx+resident_t.stage_ascii]
les bx, off_213E0
mov es:[bx+3], al
mov al, _stage_id
mov ah, 0
mov bx, ax
cmp bx, 6
ja loc_B144
add bx, bx
jmp cs:off_B1C2[bx]
loc_B003:
mov word_2CFF4, 9
call cdg_load_all pascal, CDG_FACESET_BOSS, ds, offset aBss0_cd2
les bx, _resident
mov al, es:[bx+resident_t.playchar_ascii]
les bx, off_213E0
mov es:[bx+2], al
call super_entry_bfnt pascal, ds, offset aSt00_bft ; "st00.bft"
call stage1_setup
les bx, _resident
cmp es:[bx+resident_t.playchar_ascii], '0' + PLAYCHAR_REIMU
jnz short loc_B044
push ds
push offset aSt00_mpn ; "st00.mpn"
jmp loc_B141
; ---------------------------------------------------------------------------
loc_B044:
push ds
push offset aSt10_mpn ; "st10.mpn"
jmp loc_B141
; ---------------------------------------------------------------------------
loc_B04B:
mov word_2CFF4, 9
call cdg_load_all pascal, CDG_FACESET_BOSS, ds, offset aBss1_cd2
call super_entry_bfnt pascal, ds, offset aSt01_bft ; "st01.bft"
call stage2_setup
push ds
push offset aSt01_mpn ; "st01.mpn"
jmp loc_B141
; ---------------------------------------------------------------------------
loc_B071:
mov word_2CFF4, 9
call cdg_load_all pascal, CDG_FACESET_BOSS, ds, offset aBss2_cd2
call super_entry_bfnt pascal, ds, offset aSt02_bft ; "st02.bft"
call stage3_setup
push ds
push offset aSt02_mpn ; "st02.mpn"
jmp loc_B141
; ---------------------------------------------------------------------------
loc_B097:
mov word_2CFF4, 9
cmp _playchar, PLAYCHAR_REIMU
jnz short loc_B0AC
push CDG_FACESET_BOSS
push ds
push offset aKao3_cd2 ; "KAO3.CD2"
jmp short loc_B0B2
; ---------------------------------------------------------------------------
loc_B0AC:
push CDG_FACESET_BOSS
push ds
push offset aKao2_cd2 ; "KAO2.CD2"
loc_B0B2:
call cdg_load_all
call super_entry_bfnt pascal, ds, offset aSt03_bft ; "st03.bft"
call stage4_setup
call mpn_load pascal, ds, offset aSt03_mpn ; "st03.mpn"
mov _stage_render, offset @stage4_render$qv
jmp short loc_B144
; ---------------------------------------------------------------------------
loc_B0D4:
mov word_2CFF4, 9
call cdg_load_all pascal, CDG_FACESET_BOSS, ds, offset aBss4_cd2
call super_entry_bfnt pascal, ds, offset aSt04_bft ; "st04.bft"
call stage5_setup
push ds
push offset aSt04_mpn ; "st04.mpn"
jmp short loc_B141
; ---------------------------------------------------------------------------
loc_B0F9:
mov word_2CFF4, 9
call super_entry_bfnt pascal, ds, offset aSt05_bft ; "st05.bft"
call cdg_load_all pascal, CDG_FACESET_BOSS, ds, offset aBss5_cd2
call stage6_setup
push ds
push offset aSt05_mpn ; "st05.mpn"
jmp short loc_B141
; ---------------------------------------------------------------------------
loc_B11E:
mov word_2CFF4, 9
call super_entry_bfnt pascal, ds, offset aSt06_bft ; "st06.bft"
call cdg_load_all pascal, CDG_FACESET_BOSS, ds, offset aBss6_cd2
call stagex_setup
push ds
push offset aSt06_mpn ; "st06.mpn"
loc_B141:
call mpn_load
loc_B144:
call @map_load$qv
call @std_load$qv
call @dialog_load$qv
call tiles_fill_initial
graph_accesspage 0
loc_B156:
cmp vsync_Count2, 80h
jb short loc_B156
push 1
call palette_black_out
mov PaletteTone, 100
call far ptr palette_show
call @overlay_black$qv
call @tiles_render_all$qv
mov _page_back, 1
mov _page_front, 0
graph_accesspage 1
graph_showpage 0
call @tiles_render_all$qv
les bx, _resident
cmp es:[bx+resident_t.demo_num], 0
jnz short loc_B1AE
call snd_load pascal, [off_213E0], SND_LOAD_SONG
kajacall KAJA_SONG_PLAY
loc_B1AE:
nopcall @tiles_activate$qv
mov _overlay1, offset @overlay_stage_enter_update_and_r$qv
mov _overlay2, offset nullfunc_near
pop si
pop bp
retn
sub_AED0 endp
; ---------------------------------------------------------------------------
off_B1C2 dw offset loc_B003
dw offset loc_B04B
dw offset loc_B071
dw offset loc_B097
dw offset loc_B0D4
dw offset loc_B0F9
dw offset loc_B11E
; =============== S U B R O U T I N E =======================================
; Attributes: bp-based frame
sub_B1D0 proc near
push bp
mov bp, sp
call main_01:sub_11ECB
mov _stage_frame, 0
mov _bombing_disabled, 0
mov _scroll_line, 0
mov word_25100, 0
mov _scroll_line_on_page[0 * 2], 0
mov _scroll_line_on_page[1 * 2], 0
mov _scroll_subpixel_line, 0
mov byte_25104, 0
mov byte_250FE, 0
mov _playfield_shake_x, 0
mov _playfield_shake_y, 0
mov _player_pos.cur.x, 192 * 16
mov _player_pos.cur.y, 320 * 16
mov _player_pos.prev.x, 192 * 16
mov _player_pos.prev.y, 320 * 16
mov word_2599A, 40h
mov word_2599C, 40h
mov word_2599E, 30h ; '0'
mov word_259A0, 30h ; '0'
mov byte_259A3, 0
mov _miss_time, 0
mov _player_is_hit, 0
mov _player_invincibility_time, STAGE_START_INVINCIBILITY_FRAMES
mov _stage_point_items_collected, 0
mov _dream_items_collected, 0
mov _std_update, offset @std_update_frames_then_animate_d$qv
mov _scroll_active, 1
call main_01:sub_1042A
nopcall main_01:sub_11DE6
call @randring_fill$qv
call sub_1DA1B
call main_01:sub_FFA4
call _sparks_init
call hud_score_put
call sub_15D74
call main_01:pointnums_init
nopcall main_01:hud_put
mov _bg_render_bombing_func, offset @tiles_render_all$qv
call main_01:tiles_invalidate_reset
pop bp
retn
sub_B1D0 endp
; =============== S U B R O U T I N E =======================================
; Attributes: bp-based frame
sub_B29E proc near
push bp
mov bp, sp
push si
call @bb_boss_free$qv
call @dialog_free$qv
call @std_free$qv
call @map_free$qv
call super_clean pascal, (128 shl 16) or 256
mov si, CDG_FACESET_BOSS
jmp short loc_B2C7
; ---------------------------------------------------------------------------
loc_B2C0:
call cdg_free pascal, si
inc si
loc_B2C7:
cmp si, (CDG_COUNT - 1)
jl short loc_B2C0
pop si
pop bp
retn
sub_B29E endp
include th04/main/pause.asm
@demo_load$qv procdesc near
@DemoPlay$qv procdesc near
DEMO_TEXT ends
EMS_TEXT segment byte public 'CODE' use16
@ems_allocate_and_preload_eyecatc$qv procdesc near
@bomb_bg_load__ems_preload_playch$qv procdesc near
@eyecatch_animate$qv procdesc near
EMS_TEXT ends
TILE_SET_TEXT segment byte public 'CODE' use16
extern @TILE_RING_SET_VO$QIII:proc
TILE_SET_TEXT ends
STD_TEXT segment byte public 'CODE' use16
@std_load$qv procdesc near
STD_TEXT ends