-
-
Notifications
You must be signed in to change notification settings - Fork 780
Open
Description
Currently, state.tagMap
is cleared on every document start:
Lines 1544 to 1554 in 0d3ca7a
function readDocument(state) { | |
var documentStart = state.position, | |
_position, | |
directiveName, | |
directiveArgs, | |
hasDirectives = false, | |
ch; | |
state.version = null; | |
state.checkLineBreaks = state.legacy; | |
state.tagMap = Object.create(null); |
This is a bug – to the best of my understanding, this is valid YAML, where tags are declared at the start and then all the following documents can use those tags.
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!104 &render_settings # Document 1: Render Settings
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
--- !u!1 &game_object_1 # Document 2: A Game Object
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
It will result in an error while the second document is parsed:
YAML Error: undeclared tag handle "!u!"
Metadata
Metadata
Assignees
Labels
No labels