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blender_utils.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
def faces_from_mesh(ob, apply_modifier=False, triangulate=True):
'''
From an object, return a generator over a list of faces.
Each faces is a list of his vertexes. Each vertex is a tuple of
his coordinate.
apply_modifier
Apply the preview modifier to the returned liste
triangulate
Split the quad into two triangles
'''
# get the modifiers
try:
mesh = ob.to_mesh(bpy.context.scene, apply_modifier, "PREVIEW")
except RuntimeError:
raise StopIteration
mesh.transform(ob.matrix_world)
if triangulate:
# From a list of faces, return the face triangulated if needed.
def iter_face_index():
for face in mesh.faces:
vertices = face.vertices[:]
if len(vertices) == 4:
yield vertices[0], vertices[1], vertices[2]
yield vertices[2], vertices[3], vertices[0]
else:
yield vertices
else:
def iter_face_index():
for face in mesh.faces:
yield face.vertices[:]
vertices = mesh.vertices
for indexes in iter_face_index():
yield [vertices[index].co.copy() for index in indexes]
bpy.data.meshes.remove(mesh)
def vertices_from_mesh(ob):
'''
'''
# get the modifiers
try:
mesh = ob.to_mesh(bpy.context.scene, False, "PREVIEW")
except RuntimeError:
raise StopIteration
matrix = ob.matrix_world.copy()
for v in mesh.vertices:
yield (matrix*v.co)
bpy.data.meshes.remove(mesh)
def edges_from_mesh(ob):
'''
'''
# get the modifiers
try:
mesh = ob.to_mesh(bpy.context.scene, False, "PREVIEW")
except RuntimeError:
raise StopIteration
for e in mesh.edges:
yield list(e.vertices)
bpy.data.meshes.remove(mesh)