diff --git a/Documentation/WET01.gif b/Documentation/WET01.gif new file mode 100644 index 0000000..3c6242f Binary files /dev/null and b/Documentation/WET01.gif differ diff --git a/Documentation/WET02.gif b/Documentation/WET02.gif new file mode 100644 index 0000000..7107e84 Binary files /dev/null and b/Documentation/WET02.gif differ diff --git a/README.md b/README.md index 8910c4f..121798b 100644 --- a/README.md +++ b/README.md @@ -3,16 +3,17 @@ A set of PBR shaders for Unity3d. Using editor vertex blending tools (like Unity's recently purchased Polybrush.) you can blend barious PBR properties. + + ### Features These were made with Unity's Polybrush in mind, however any vertex painter will work. * Drag and drop material properties autoassignment. -* BlendTwo is currently broken, a shader that blends two PBR materials together. -* BlendWet: Paint wentess / water onto a PBR material. -* BlendRough: Paint additional roughness onto a PBR material. -* BlendBase: Paint additional albedo onto a PBR material. - +* **BlendTwo** Blends two PBR materials together. `currently broken`. +* **BlendWet**: Paint wentess / water onto a PBR material. +* **BlendRough**: Paint additional roughness onto a PBR material. +* **BlendBase**: Paint additional albedo onto a PBR material. ### Disclaimer