-
Notifications
You must be signed in to change notification settings - Fork 8
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Command to extract and install client files. #16
Comments
It would be neat if this feature could be implemented with Automodpack in mind by extracting both client and server stuff into different directories. That way they can be served to the client and a user would only need a very basic setup to join an Automodpack-enabled server. |
@limejet thanks for your input! I have never used AutoModpack, are there some specific things I have to care about or is it sufficient or is it sufficient if I expose 2 cli flags to defined the 2 paths? |
By default automodpack just sends files in A
Maybe with the addition of a flag like For reference, the way I've set up my server is that players download a "base.mrpack" that just contains quilt, automodpack, and the server address. An first join they get everything else, and this way I only have to update the base pack whenever there's an update to the game, the loader, or automodpack. |
Okay this sounds good, I gonna try to implement this in a clean way that is nice to use. |
As seen in #15.
The text was updated successfully, but these errors were encountered: