A Monte-Carlo ray tracer from scratch in C++.
Generated using 10,000 samples/pixel with a ray depth of 7.
- Path tracing where the only source of bias comes from path termination
- Explicit light sampling
- Ray-triangle intersection using Möller-Trumbore
- Ray-sphere intersection
- Lambertian, Specular and Transparent BRDFs
- Multi-threading
- Cd to root folder
- Run
make && make run
- Download glm http://glm.g-truc.net/0.9.8/index.html
- Open Visual Studio
- File -> New -> Project From Existing Code...
- Make sure "Visual C++" is chosen then hit next
- Locate gi-ray folder, name project gi-ray. Hit next
- Select "Use Visual Studio" abd set project type to "Console application project". Press finish
- Go Project -> gi-ray Properties...
- Select C/C++ in left column
- In "Additional Include Directories", add the path to both "gi-ray/include" and glm