-
Notifications
You must be signed in to change notification settings - Fork 0
/
README
175 lines (125 loc) · 6.07 KB
/
README
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
Value
Value is a library for defining immutable value objects in Ruby. A value
object is an object whose equality to other objects is determined by its
value, not its identity, think dates and amounts of money. A value object
should also be immutable, as you don’t want the date “2013-04-22” itself to
change but the current date to change from “2013-04-22” to “2013-04-23”.
That is, you don’t want entries in a calendar for 2013-04-22 to move to
2013-04-23 simply because the current date changes from 2013-04-22 to
2013-04-23.
A value object consists of one or more attributes stored in instance
variables. Value sets up an #initialize method for you that let’s you set
these attributes, as, value objects being immutable, this’ll be your only
chance to do so. Value also adds equality checks ‹#==› and ‹#eql?› (which
are themselves equivalent), a ‹#hash› method, a nice ‹#inspect› method, and a
protected attribute reader for each attribute. You may of course add any
additional methods that your value object will benefit from.
That’s basically all there’s too it. Let’s now look at using the Value
library.
§ Usage
You create value object class by invoking ‹#Value› inside the class
(module) you wish to make into a value object class. Let’s create a class
that represent points on a plane:
class Point
Value :x, :y
end
A ‹Point› is thus a value object consisting of two sub-values ‹x› and ‹y›
(the coordinates). Just from invoking ‹#Value›, a ‹Point› object will have
a constructor that takes two arguments to set instance variables ‹@x› and
‹@y›, equality checks ‹#==› and ‹#eql?› (which are the same), a ‹#hash›
method, a nice ‹#inspect› method, and two protected attribute readers ‹#x›
and ‹#y›. We can thus already creat ‹Point›s:
origo = Point.new(0, 0)
The default of making the attribute readers protected is often good
practice, but for a ‹Point› it probably makes sense to be able to access
its coordinates:
class Point
public(*attributes)
end
This’ll make all attributes of ‹Point› public. You can of course choose to
only make certain attributes public:
class Point
public :x
end
Note that this public is standard Ruby functionality. Adding a method to
‹Point› is of course also possible and very much Rubyish:
class Point
def distance(other)
Math.sqrt((other.x - x)**2 + (other.y - y)**2)
end
end
For some value object classes you might want to support optional
attributes. This is done by providing a default value for the attribute,
like so:
class Money
Value :amount, [:currency, :USD]
end
Here, the ‹currency› attribute will default to ‹:USD›. You can create
‹Money› via
dollars = Money.new(2)
but also
kronor = Money.new(2, :SEK)
All required attributes must come before any optional attributes.
Splat attributes are also supported:
class List
Value :'*elements'
end
empty = List.new
suits = List.new(:spades, :hearts, :diamonds, :clubs)
Splat attributes are optional.
Finally, block attributes are also available:
class Block
Value :'&block'
end
block = Block.new{ |e| e * 2 }
Block attributes are optional.
Comparison beyond ‹#==› is possible by specifingy the ‹:comparable› option
to ‹#Value›, listing one or more attributes that should be included in the
comparison:
class Vector
Value :a, :b, :comparable => :a
end
Note that equality (‹#==› and ‹#eql?›) is always defined based on all
attributes, regardless of arguments to ‹:comparable›.
Here we say that comparisons between ‹Vector›s should be made between the
values of the ‹a› attribute only. We can also make comparisons between all
attributes of a value object:
class Vector
Value :a, :b, :comparable => true
end
To sum things up, let’s use all possible arguments to ‹#Value› at once:
class Method
Value :file, :line, [:name, 'unnamed'], :'*args', :'&block',
:comparable => [:file, :line]
end
A ‹Method› consists of file and line information, a possible name, some
arguments, possibly a block, and is comparable on the file and line on
which they appear.
Check out the {full API documentation}¹ for a more explicit description,
should you need it or should you want to extend it.
¹ See http://disu.se/software/value-1.0/api/
§ Financing
Currently, most of my time is spent at my day job and in my rather busy
private life. Please motivate me to spend time on this piece of software
by donating some of your money to this project. Yeah, I realize that
requesting money to develop software is a bit, well, capitalistic of me.
But please realize that I live in a capitalistic society and I need money
to have other people give me the things that I need to continue living
under the rules of said society. So, if you feel that this piece of
software has helped you out enough to warrant a reward, please PayPal a
donation to [email protected]¹. Thanks! Your support won’t go unnoticed!
¹ Send a donation:
https://www.paypal.com/cgi-bin/webscr?cmd=_donations&[email protected]&item_name=Value
§ Reporting Bugs
Please report any bugs that you encounter to the {issue tracker}¹.
¹ See https://github.com/now/value/issues
§ Authors
Nikolai Weibull wrote the code, the tests, the manual pages, and this
README.
§ Licensing
Value is free software: you may redistribute it and/or modify it under the
terms of the {GNU Lesser General Public License, version 3}¹ or later², as
published by the {Free Software Foundation}³.
¹ See http://disu.se/licenses/lgpl-3.0/
² See http://gnu.org/licenses/
³ See http://fsf.org/