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% PennMUSH 1.8.8 Changes % % Last release: ??? ?? 2018

This is the most current changes file for PennMUSH. Please look it over; each version contains new things which might significantly affect the function of your server. Changes are reported in reverse chronological order (most recent first)

  • [SW] is Shawn Wagner, a PennMUSH developer (aka Raevnos), also responsible for most unattributed changes.
  • [GM] is Greg Millam, a PennMUSH developer (aka Walker)
  • [MG] is Mike Griffiths, a PennMUSH developer (aka Talvo)
  • [TK] is Tim Krajcar, a PennMUSH developer (aka Rince)
  • [MT] is Mike Taylor, a PennMUSH developer (aka Qon or Zenithar)
  • [3] refers to code by (or inspired by) TinyMUSH 3.0
  • [MUX] refers to code by (or inspired by) TinyMUX 2.x
  • [Rhost] refers to code by (or inspired by) RhostMUSH

Numbers next to the developer credit refer to Github issue numbers.


Version 1.8.8 patchlevel 0 ??? ?? 2019

WARNING! With the removal of the object queue, please be careful when upgrading that you do not have any infinitely looping triggers without an @wait.

As an example, this used to be a common way to ensure something was executed once per second:

> &everysecond object=do some ; updates ; @trigger me/everysecond

This will now happen up to several thousand times per second! Add in an @wait 1, and it'll work as expected!

Major Changes

  • Built-in HTTP server support, see "help http" [GM]
  • A single command queue for players and objects. No more @trigger waits. [GM]
  • A restructuring of bsd.c, to make it easier to reason about Penn's queue cycle. [GM]
  • Millisecond timing in bsd.c for polling waits in prep for subsecond @waits. [GM]

Minor Changes

  • Sockets commands now inline $-commands, so, e.g: $,* *: chat aliases don't hit queue. [GM]
  • Millisecond timing in bsd.c for polling waits in prep for subsecond @waits. [GM]
  • Sqlite3's REGEXP operator is always available and uses pcre regular expressions (previously it depended on libicu and used java style REs). [SW]
  • Update local.dst to include example of millisecond callback loop. [MT]
  • Updated to use PCRE2 10.33 for regular expressions. [SW]
  • Wildcard patterns are sometimes converted to regular expressions when matched against many strings. [SW]
  • Add '--disable-socket-quota' option for our test suite. [GM]
  • The list of color definitions used with ansi(), colors(), etc. is now kept in game/txt/colors.json. [SW]
  • Sqlite3 updated to 3.29. Biggest user-visible change is support for window functions. [SW]
  • Update cJSON to 1.7.10 [SW]
  • @command/restrict will only clear the failure message if a new one is supplied. [MT]
  • @SOCKSET now has a NOQUOTA option which causes that socket to be given the max command input quota per refresh. [MT]
  • --disable-socket-quota is now preserved across reboots. [MT]
  • Improved detection of an already running game. [SW]
  • Support logging through the OS syslog facility. [SW]

Softcode

  • addrlog() for searching through list of unique IP addresses that have connected to a game. [SW]
  • connlog() can return just a count of matching records. [SW]
  • formdecode() for decoding HTTP paths and POST bodies. [GM]
  • @respond for manipulating HTTP response codes and headers. [GM]
  • hmac() for creating authentication fingerprints. [SW]
  • @chatformat and channel mogrifiers are told if @cemit/silent is being used. [1267, SW]

Fixes

  • add_function in .cnf files was not properly using the upper case'd string. [#1223, MT]
  • Various PCRE calls in the softcode have had CPU time limit watchdogs added. Discovered by Ashen-Shugar. [GM]
  • Fix a file descriptor leak caused by recent OpenSSL versions. [SW]
  • Added GAGGED restrictions that were missing from a few commands, including @message and the MUXcomm aliases. [MG]
  • Minor help updates, including clarification of what GAGGED blocks, suggested by Merit. [#1262, MG, MT]