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The idea is to implement a system of heat waves.
The heat waves would happen at random predefined intervals once carbon levels reach a certain point becoming worse with each carbon level increase. Heat waves would be informed a few game days in advance, allowing time for players to try and improve the carbon situation before it arrives.
Some things that might happen when these heat waves arrive would be:
No Rains
Decreased growth speed for most plants
Fish would die or become 'ill' (If you fish or kill during a heat wave would make that item give a chance of intoxication, see Red Tide)
Some animals might have a chance to die
Maybe dolphins would be aggresive towards players or would not provide the Dolphin Effect (Unless this project is targeting below 1.13)
Players become hungrier faster
Water might have a chance to evaporate on bucket use
More ideas could easily be added to this issue in the future
This could be implemented by expanding upon the current model system
(Would love to help out on this)
Thanks
The text was updated successfully, but these errors were encountered:
I think this is a great idea for a recurring but random event which resembles some of the climate change effects in real life. Extreme events such as heat waves/drought and increased duration/severity of thunderstorms are certainly features we can implement.
Once I have that committed we can start writing the implementation for this idea. Please email me at [email protected] and we can work closer to add this feature. Thanks.
The idea is to implement a system of heat waves.
The heat waves would happen at random predefined intervals once carbon levels reach a certain point becoming worse with each carbon level increase. Heat waves would be informed a few game days in advance, allowing time for players to try and improve the carbon situation before it arrives.
Some things that might happen when these heat waves arrive would be:
No Rains
Decreased growth speed for most plants
Fish would die or become 'ill' (If you fish or kill during a heat wave would make that item give a chance of intoxication, see Red Tide)
Some animals might have a chance to die
Maybe dolphins would be aggresive towards players or would not provide the Dolphin Effect (Unless this project is targeting below 1.13)
Players become hungrier faster
Water might have a chance to evaporate on bucket use
More ideas could easily be added to this issue in the future
This could be implemented by expanding upon the current model system
(Would love to help out on this)
Thanks
The text was updated successfully, but these errors were encountered: