-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathserver.js
51 lines (38 loc) · 1.37 KB
/
server.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
var connect = require('connect'),
http = require('http'),
app = connect(),
server = http.createServer(app),
io = require('socket.io').listen(server),
Users = require('./server/Users.js'),
config = require('./server/config.json'),
constants = require('./shared/constants.json');
global.DB = require('mongojs').connect(config.MONGO_CONNECTION_STRING, ['users']);
global.Game = require('./server/Game.js');
global.Game.init();
app.use('/shared', connect.static(__dirname + '/shared'));
app.use('/smartphones', connect.static(__dirname + '/smartphones'));
app.use(connect.static(__dirname + '/public'));
server.listen(config.PORT);
console.log('Server started at 127.0.0.1:' + config.PORT);
// configure web sockets
io.configure(function () {
io.set('log level', 0);
io.set('authorization', function (handshakeData, callback) {
callback(null, true); // error first callback style
});
});
io.sockets.on('connection', function (socket) {
// login dealing
Users.bindEventListeners(socket);
// player client connected
socket.on(constants.TYPE.SPAWN_REQUEST, function() {
global.Game.addNewPlayer(socket);
});
// smartphone client conneted
socket.on(constants.TYPE.SMARTPHONE_CONNECT, function(player) {
global.Game.authenticateSmathphone(socket, player);
});
socket.on('debug_ping', function(data) {
console.log(data !== undefined ? 'DEBUG: ' + data : 'DEBUG');
});
});