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Thought I'd open this as suggestion for a potential next feature :)
Less expensive Materials
I've noticed that Standard Materials covering large portions of the screen can already bring my Laptop to < 60 fps (without PP or anything else going on in the scene). Since I'm going for a stylized look in my game with potentially fully baked environment lighting, I'm either looking to use sth like a LambertMaterial, or outright full BasicMaterials.
Would be great to be able to still use three-landscape with that!
Potentially unrelated(?)
I think for a lot of us the Splatmap is the most important feature, since using a real geometry instead of a heightmap makes some things easier to get started (i.e. physics / raycasting). So maybe there is room for a slimmed down version of the TerrainMaterial, i.e. sth like a SplatMaterial?
Cheers!
The text was updated successfully, but these errors were encountered:
Thought I'd open this as suggestion for a potential next feature :)
Less expensive Materials
I've noticed that Standard Materials covering large portions of the screen can already bring my Laptop to < 60 fps (without PP or anything else going on in the scene). Since I'm going for a stylized look in my game with potentially fully baked environment lighting, I'm either looking to use sth like a LambertMaterial, or outright full BasicMaterials.
Would be great to be able to still use three-landscape with that!
Potentially unrelated(?)
I think for a lot of us the Splatmap is the most important feature, since using a real geometry instead of a heightmap makes some things easier to get started (i.e. physics / raycasting). So maybe there is room for a slimmed down version of the
TerrainMaterial
, i.e. sth like aSplatMaterial
?Cheers!
The text was updated successfully, but these errors were encountered: