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Describe the bug
asdf-godot is not supported on macOS systems, but fails silently
asdf-godot
Steps to reproduce
On a macOS based system...
$ asdf install godot latest * Downloading godot release 3.4.2... godot 3.4.2 installation was successful! $ asdf global godot latest $ godot --version /usr/local/opt/asdf/libexec/lib/commands/command-exec.bash: line 28: /Users/username/.asdf/installs/godot/3.4.2/bin/godot: cannot execute binary file /usr/local/opt/asdf/libexec/lib/commands/command-exec.bash: line 28: /Users/username/.asdf/installs/godot/3.4.2/bin/godot: Undefined error: 0 $ file /Users/username/.asdf/installs/godot/3.4.2/bin/godot /Users/username/.asdf/installs/godot/3.4.2/bin/godot: ELF 64-bit LSB executable, x86-64, version 1 (GNU/Linux), dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2, for GNU/Linux 5.9.0, stripped
Expected behavior
asdf-godot is operating system aware, and installs mac specific builds if it is run on a Darwin based system.
The text was updated successfully, but these errors were encountered:
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Describe the bug
asdf-godot
is not supported on macOS systems, but fails silentlySteps to reproduce
On a macOS based system...
Expected behavior
asdf-godot
is operating system aware, and installs mac specific builds if it is run on a Darwin based system.The text was updated successfully, but these errors were encountered: