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Commit ff90a4d

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fix win/loose bugs
1 parent 344bdaf commit ff90a4d

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-3
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+10
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scripts/main.gd

Lines changed: 10 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -5,6 +5,7 @@ const Window = preload("res://scenes/Window.tscn")
55

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var win_pos: Vector2 = Vector2(100, 100)
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var gameover: bool = false
8+
var error: int = 200
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func _ready():
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var trash = Trash.instance()
@@ -46,14 +47,20 @@ What?! You're not done yet?
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YOU'RE FIRED!
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"""
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else:
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$GameOver.stop()
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window.get_node("Body").text = """
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Thanks for your hard work today.
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See you tomorrow.
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"""
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window.position = win_pos
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add_child(window)
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win_pos = Vector2(fmod((win_pos.x + 10), OS.window_size.x), fmod((win_pos.y + 10), OS.window_size.y))
56+
if error > 1:
57+
window.position = win_pos
58+
add_child(window)
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win_pos = Vector2(fmod((win_pos.x + 10), OS.window_size.x), fmod((win_pos.y + 10), OS.window_size.y))
60+
elif error == 1:
61+
window.position = OS.window_size/2
62+
add_child(window)
63+
error -= 1
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