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Cargo.toml
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[package]
name = "gfx-backend-dx12"
version = "0.1.0"
description = "DirectX-12 API backend for gfx-rs"
homepage = "https://github.com/gfx-rs/gfx"
repository = "https://github.com/gfx-rs/gfx"
keywords = ["graphics", "gamedev"]
license = "MIT OR Apache-2.0"
authors = ["The Gfx-rs Developers"]
readme = "README.md"
documentation = "https://docs.rs/gfx-backend-dx12"
workspace = "../../.."
[features]
default = ["winit"]
[lib]
name = "gfx_backend_dx12"
[dependencies]
bitflags = "1"
derivative = "1"
d3d12 = { git = "https://github.com/gfx-rs/d3d12-rs.git", rev = "ee01154" }
gfx-hal = { path = "../../hal", version = "0.1" }
log = { version = "0.4" }
smallvec = "0.6"
spirv_cross = "0.11.2"
winapi = { version = "0.3", features = ["basetsd","d3d12","d3d12sdklayers","d3d12shader","d3dcommon","d3dcompiler","dxgi1_2","dxgi1_3","dxgi1_4","dxgiformat","dxgitype","handleapi","minwindef","synchapi","unknwnbase","winbase","windef","winerror","winnt","winuser"] }
winit = { version = "0.18", optional = true }