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There are various parameters in the classic games that are dependent on the game's difficulty mode (hang time, flash time, rising speed etc).
@omenking Can you or @Skytrias work out some hooks on the UI side for selecting the difficulty level? I'll implement the parameters once the basic shell is in place, but it's probably better someone more familiar with the menu architecture and UI etc sets up the basic hooks.
The text was updated successfully, but these errors were encountered:
There are various parameters in the classic games that are dependent on the game's difficulty mode (hang time, flash time, rising speed etc).
@omenking Can you or @Skytrias work out some hooks on the UI side for selecting the difficulty level? I'll implement the parameters once the basic shell is in place, but it's probably better someone more familiar with the menu architecture and UI etc sets up the basic hooks.
The text was updated successfully, but these errors were encountered: