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DirectX12's validation layer has too much performance hits with large number of draw calls #81

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omidshahbazi opened this issue Nov 2, 2021 · 0 comments
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omidshahbazi commented Nov 2, 2021

I'm not sure if it's happening anymore
Just need to test

@omidshahbazi omidshahbazi self-assigned this Nov 2, 2021
@omidshahbazi omidshahbazi added the bug Something isn't working label Nov 2, 2021
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