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interactive tutorial #6
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-1 I personally think most interactive tutorials suck, and in order to detect a first time user, you'd either have to cookie them, or have user accounts. I think the tool is simple enough that most users can figure it out in 5 minutes, so I'm against the idea of any sort of tutorial. If anything, detect new users and highlight the "Help" button for the first 2 visits, then after that return to normal UI. Absolutely worst case scenario, include a link to a YouTube screencast in the Help menu. I just don't think an interactive overlay makes sense. My opinion. |
I tend to agree, the first-time-user detection sucks a lot. |
@ondras Yep. Btw, I sent you an email (unrelated). Just wanted to confirm you saw it? |
@samelawrence Yes, going to reply just now. |
I agree that first time user detection sucks and for general speaking I prefer a tutorial button. So user may decide if he will take a tutorial or not. Please don't let a detection stop adding a feature. |
@ErtugKaya Keep in mind that a tutorial button will be cluttering the UI forever, even if you plan on using it once (or never). Generally speaking, I am having troubles finding a proper way to activate such tutorial. Automatically? Via a button? Via a specially craftet tutorial URL, linked from the project's homepage? Etc... |
"Start by pressing spacebar to edit this node." "Nice, you did it!" etc.
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