We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
NullReferenceException: Object reference not set to an instance of an object
MultiplayerMod.ModRuntime.Context.RequireExecutionLevelAttribute.CheckExecutionLevel (MultiplayerMod.ModRuntime.Context.ExecutionLevel level) (at :0) MultiplayerMod.Game.GameEvents.InstantiatePostfix (UnityEngine.GameObject __result, System.Boolean initialize_id) (at :0) (wrapper dynamic-method) Util.Util.KInstantiate_Patch1(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.GameObject,string,bool,int) SceneInitializer.PreLoadPrefabs () (at <96bf83e479e841629616de31cacb5606>:0) SceneInitializer.Awake () (at <96bf83e479e841629616de31cacb5606>:0) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:Util.KInstantiate_Patch1(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake()
Build: U53-642695-V
The text was updated successfully, but these errors were encountered:
onimp#377 Fix game updates compatibility issues
a2986ad
Minimum supported game version is 643502.
I get this only on mac m1, works fine on windows
Sorry, something went wrong.
No branches or pull requests
NullReferenceException: Object reference not set to an instance of an object
MultiplayerMod.ModRuntime.Context.RequireExecutionLevelAttribute.CheckExecutionLevel (MultiplayerMod.ModRuntime.Context.ExecutionLevel level) (at :0)
MultiplayerMod.Game.GameEvents.InstantiatePostfix (UnityEngine.GameObject __result, System.Boolean initialize_id) (at :0)
(wrapper dynamic-method) Util.Util.KInstantiate_Patch1(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.GameObject,string,bool,int)
SceneInitializer.PreLoadPrefabs () (at <96bf83e479e841629616de31cacb5606>:0)
SceneInitializer.Awake () (at <96bf83e479e841629616de31cacb5606>:0)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:Util.KInstantiate_Patch1(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32)
Util:KInstantiate(Component, GameObject, String)
SceneInitializerLoader:Awake()
Build: U53-642695-V
The text was updated successfully, but these errors were encountered: