Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Decompiler fails to export vertex color alpha. #3527

Open
2 tasks done
TROYNELSON12 opened this issue May 20, 2024 · 0 comments
Open
2 tasks done

Decompiler fails to export vertex color alpha. #3527

TROYNELSON12 opened this issue May 20, 2024 · 0 comments
Labels
bug Something isn't working jak1

Comments

@TROYNELSON12
Copy link

Acknowledgements

  • I have searched for duplicate or closed bug reports
  • I understand that I am supposed to provide my own legitimately obtained copy of the game

Describe the Bug

Some things like the sand paths in Sandover and some of the lighting god rays in a few levels use vertex color alpha for a fading effect, the decompiler however does not export the alpha channel of the RGBA vertex colors.

How To Reproduce

Run the decompiler with rip_levels set to true then check the model in blender, you'll find no vertex color alpha.

Does this problem occur on original hardware or PCSX2?

Yes, it's unique to OpenGOAL

Expected Behavior

When exporting the alpha vertex color channel should be exported.

Environment Information

opengoal-support-package.zip

Game Version

NTSC Greatest Hits version (red label)

Have you set the game to something other than 60fps?

No

@TROYNELSON12 TROYNELSON12 added bug Something isn't working jak1 labels May 20, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working jak1
Projects
Status: No status
Development

No branches or pull requests

1 participant