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Pitfall-Atari2600 seems to have a bad done check (when the timer runs out) and also does not start with the timer running (the player needs to hit something to start the timer).
The text was updated successfully, but these errors were encountered:
Given that the Atari scenarios are straight ports of the ALE versions, there could be a lot of those. Might be good to skim through their issues to find ones that I might have overlooked.
Pitfall-Atari2600
seems to have a bad done check (when the timer runs out) and also does not start with the timer running (the player needs to hit something to start the timer).The text was updated successfully, but these errors were encountered: