VulkanSceneGraph-1.0.0 released #1175
openscenegraph
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Delighted to announce that, after 4 and half years development, the successor to the OpenSceneGraph has reached it's first stable release : VulkanSceneGraph-1.0.0 is now available:
https://github.com/vsg-dev/VulkanSceneGraph/releases/tag/VulkanSceneGraph-1.0.0
For more information head over to the new VulkanSceneGraph Disucssions pages, or the older vsg-users google group which has all the discussions running up the 1.0.0 release.
The VulkanSceneGraph has the same lead developer as the OpenSceneGraph so has the DNA, building upon strongest elements of the OpenSceneGraph - from smart pointers, to Visitors to support for #pragma(tic) shader composition will be familiar, but also brings the concept of the scene graph fully up to date, with modern C++ and latest capabilities of graphics and compute hardware provided by Vulkan.
The VulkanSceneGraph distills what a scene graph now needs to be to improve performance significantly, even on pure CPU based operations thanks to a focus on optimizing CPU and memory performance, tasks like scene graph traversal can be 10x faster than the same traversal in the OpenSceneGraph.
If you have any questions please head over to the VulkanSceneGraph Discussion page.
Now that VulkanSceneGraph-1.0.0 is out, my thoughts have turned back to the OpenScenGraph project, and I'll be writing up my dev plans for the OpenSceneGraph so look out for an update here on the OpenSceneGraph Discussion page.
Robert Osfield
OpenSceneGraph/VulkanSceneGraph Project Lead.
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