Difference between loading FBX files with and without animation #1304
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luohuiiqng
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I didn't write the OSG's fbx plugin or osgAnimation so can't help on the specific of them. You may find it's just easier to use the VulkanSceneGraph - today I checked in animation support that is easier to use, performs better and has support for PBR and cascaded shadow maps out of the box than what the OSG provides. I have written up details on the VSG forum: |
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Hello!
I now have an FBX model file, and when I export the model from blender without drawing, the node textures that are loaded out appear fine, and when I export the part with animation, it does appear as a white model or nothing at all. How can I fix it? Thank you!
The exported model worked fine when I used windows' built-in 3d viewer, whether animation was included or not.
model.zip
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