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Point size #1315

Answered by robertosfield
MarijaHorvat asked this question in Q&A
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Thankyou for providing further information which is crucial. When you select to build with OpenGL fixed function switched off you can't use the GL fixed function state.

Do you actually need to compile without OpenGL fixed function backwards compatibility? You loose a great deal of OSG functionality by disabling compatibility.

If you are running without fixed function pipeline compatibility then you'll need to provide your own uniforms to the shaders you write.

If you are knew to the OSG then I would recommend just moving the VulkanSceneGraph. The VSG is the OSG successor, it supports modern hardware and full shader usage far batter than OSG/OpenGL can ever do and will likely save you time…

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