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Try getting a pointer to the memory block then adapting this to a std::istream, then passing this to the to the appropriate RenderWriter::read(stream) method. Sorry it's a bit high level, I've not used the OSG in any significant capacity since 2018. For modern application development you are very likely better off using the OSG's successor the VSG. |
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hello
I want to know if it's possible to load a image png from a .dll with OpenSceneGraph ?
i load the png with the function LoadImage (yes i on MFC) but i don't know how to give it to OpenSceneGraph.
Thanks in advance
Daoudou
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