Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Opening PFB files, cant' find plugin #1342

Open
jumpjack opened this issue Nov 9, 2024 · 3 comments
Open

Opening PFB files, cant' find plugin #1342

jumpjack opened this issue Nov 9, 2024 · 3 comments

Comments

@jumpjack
Copy link

jumpjack commented Nov 9, 2024

I found all ancient files from an OPenGL Performer installation for windows; now how do I tell OSG to use the Performer libraries to load .PFB files?

The installer of OpenGL Performer is "setup.exe" in folder 0047 of this iso;

list of files (warning! slow download!);

direct link to setup.exe.

@LaurensVoerman
Copy link
Contributor

the pfb plugin was removed from openscenegraph (v3.5.4-145) on 17/06/2016 13:52:04 with the message:
"Removed pfb plugin as the Perform dependency it relies upon has long since disappeared"
The windows version will not work on anything newer than windows XP, and of course only in a 32 bit x86 version.
More discussion here.

@jumpjack
Copy link
Author

Thanks, very kind, but I have another issue: the Performer binaries and license in the archive are the same which I found in the meantime...with the same problem: the license does not work!
pfconv.exe and others can be run in a DOS window, but all of them complain about "Terminal Server":

Terminal Server remote client not allowed (-103,577)

I tried every possible combination of parameters in the license file, I also edited the registry, I can't make the programs understand that I am not running from remote but from local!

I even wrote a python script which hooks up directly to the libraries, overrirding the executables: same error message!

Any tip?

@LaurensVoerman
Copy link
Contributor

copy some (32-bit) dll to "wtsapi32.dll" and place it in the folder of the executable.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants