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tried using the code from offical osgmultiplerendertargets example to implement Render To Texture https://github.com/openscenegraph/OpenSceneGraph/blob/master/examples/osgmultiplerendertargets/osgmultiplerendertargets.cpp code works fine when the app is using QGLWidget as the main viewer, but have problems when using QOpenGLWidget, I see there is problems related to FrameBufferObject stuff, can osgQt provide an semi-official way to do this ?
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tried using the code from offical osgmultiplerendertargets example to implement Render To Texture
https://github.com/openscenegraph/OpenSceneGraph/blob/master/examples/osgmultiplerendertargets/osgmultiplerendertargets.cpp
code works fine when the app is using QGLWidget as the main viewer, but have problems when using QOpenGLWidget, I see there is problems related to FrameBufferObject stuff, can osgQt provide an semi-official way to do this ?
The text was updated successfully, but these errors were encountered: