@@ -41,7 +41,7 @@ static ImVec2 splashPosition(-1000.0f, -1000.0f);
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static ImVec2 splashSize (0 .0f , 0 .0f );
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static double splashStart = 0.0 ;
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static double splashLimit = 0.0 ;
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- static std::vector<std::string> splashText = { " May the coping commence... " ,
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+ static std::vector<std::string> splashText = { " Cope smarter, not harder " ,
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" Coping is strong with this one..." ,
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" This is where the fun begins..." ,
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" Got any more of them scalers?..." ,
@@ -78,7 +78,7 @@ static std::vector<std::string> splashText = { "May the coping commence...",
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" FSR4 DP4a wenETA, AMD plz" ,
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" OptiCopers, assemble!" ,
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" The Way It's Meant To Be Upscaled" ,
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- " Your game may even not crash today" ,
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+ " Your game may not even crash today" ,
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" Expanded and Enhanced" ,
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" It's only my 5th crash today" ,
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" Latency with FG? But I have good internet" ,
@@ -87,7 +87,13 @@ static std::vector<std::string> splashText = { "May the coping commence...",
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" Such an aggressive upscaling? A bold move" ,
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" I almost don't feel the input lag" ,
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" And that's how you get to 60 FPS" ,
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- " <Your funny text goes here>" };
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+ " <Your funny text goes here>" ,
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+ " Together We Upscale" ,
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+ " For upscalers, by upscalers" ,
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+ " Opti Sports, it's in the sampling" ,
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+ " Render in your world. Upscale in ours" ,
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+ " All your pixels are belong to us" ,
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+ " Upscaling for the masses, not the classes" };
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void MenuCommon::ShowTooltip (const char * tip)
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{
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