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Description
OptiScaler v0.9 Test Build is now up on our Discord server
- Check either
announcements
oropti-test-builds
You can post your experience and findings here regarding different tested games.
Expect issues, but please report them with logs included
- To generate an Optiscaler.log file, please set
LogLevel=0
andLogToFile=true
in Optiscaler.ini then upload the log file here.
If the log file is too big, please zip it and then upload.
Changes
- XeFG (+ XeLL) for even faker frames, with OptiFG (upscaler inputs) as well as DLSSG inputs.
Caution
- XeFG doesn't work in exclusive fullscreen! Make sure you are using borderless window.
- XeFG doesn't support Vulkan!
- Easiest way to verify XeFG is working:
- Debug view which shows pink vertical lines when it's working
- Along with the FPS jump, the frametimes will be doubled/thicker (but should be flat) - it's Intel's own Flip Metering equivalent
- Due to how XeFG works, you might need to activate XeFG once and then restart the game for all settings to apply.
- For Unreal Engine games, when trying to use Upscaler inputs with DLSS, please disable dilated motion vectors (same step as for enabling OutputScaling)
- Edit game's
Engine.ini
and add
- Edit game's
[SystemSettings]
r.NGX.DLSS.DilateMotionVectors=0
- if the Engine.ini doesn't exist, you'll have to create it and possibly make it Read-Only if the game deletes it on boot
-
Separation of FG Sources (inputs) and FG Outputs, you need to select both
- This made the framework a lot more modular for supporting different kinds of FGs
- In previous builds, OptiFG was always internally Upscaler -> FSR FG, now it also support Upscaler -> XeFG (OptiFG/Upscaler is without the HUDless resource, but unlike FSR FG, XeFG does interpolate the HUD more or less well)
- To achieve previous Nukem FG, selecting Nukem's DLSSG will automatically switch the output to FSR-FG via Nukem's as that's the only option (Nukem's DLSSG -> FSR-FG via Nukem's)
- DLSSG via Streamline inputs (only DX12 and Streamline 2+ games), requires you to enable DLSS-FG in the game and then enable FG in Opti's overlay - this is our own equivalent of Nukem's mod which is a lot more versatile, albeit less compatible atm as noted
-
fakenvapi included as fakenvapi.dll, add it on Nvidia as well, best to remove old nvapi64.dll
-
Option to draw UI over fake frames in some games with DLSSG inputs when using FSR FG
We are also working on OptiPatcher that unlocks DLSS/DLSS-FG inputs without spoofing in supported games - but that requires manual patching, hence only listed games are supported.
arrowgentKuba25x, ChemGuy1611, Not4ce and FranTesla
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