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CL_classes.h
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CL_classes.h
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/***************************************************************************
** **
** This file is part of SpineCreator, an easy to use GUI for **
** describing spiking neural network models. **
** Copyright (C) 2013-2014 Alex Cope, Paul Richmond, Seb James **
** **
** This program is free software: you can redistribute it and/or modify **
** it under the terms of the GNU General Public License as published by **
** the Free Software Foundation, either version 3 of the License, or **
** (at your option) any later version. **
** **
** This program is distributed in the hope that it will be useful, **
** but WITHOUT ANY WARRANTY; without even the implied warranty of **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
** GNU General Public License for more details. **
** **
** You should have received a copy of the GNU General Public License **
** along with this program. If not, see http://www.gnu.org/licenses/. **
** **
****************************************************************************
** Author: Alex Cope, Paul Richmond **
** Website/Contact: http://bimpa.group.shef.ac.uk/ **
****************************************************************************/
#ifndef NINEML_STRUCTS_H
#define NINEML_STRUCTS_H
#include "globalHeader.h"
#include "NL_systemobject.h"
// This is the number of connections there has to be for the system to
// start writing these connections into a binary file. If there are
// fewer connections than this number, the connections will be written
// inline into the XML.
#define MIN_CONNS_TO_FORCE_BINARY 30
using namespace std;
typedef enum
{
AnalogSendPort,
AnalogRecvPort,
AnalogReducePort
} AnalogPortMode;
typedef enum
{
EventSendPort,
EventRecvPort
} EventPortMode;
typedef enum
{
ImpulseSendPort,
ImpulseRecvPort
} ImpulsePortMode;
typedef enum
{
ReduceOperationAddition,
ReduceOperationNone
} ReduceOperation;
typedef enum
{
NineMLComponentType,
NineMLLayoutType
} NineMLType;
typedef enum
{
ComponentTypeNeuronBody,
ComponentTypeSynapse,
ComponentTypePostsynapse,
ComponentTypeGeneral
} ComponentType;
typedef enum
{
PREFIX_NONE,
PREFIX_G,
PREFIX_M,
PREFIX_k,
PREFIX_c,
PREFIX_m,
PREFIX_u,
PREFIX_n,
PREFIX_p,
PREFIX_f
} Prefix;
typedef enum
{
UNIT_NONE,
UNIT_V,
UNIT_Ohm,
UNIT_g,
UNIT_m,
UNIT_S,
UNIT_A,
UNIT_cd,
UNIT_mol,
UNIT_degC,
UNIT_s,
UNIT_F,
UNIT_Hz
} Unit;
class dim
{
public:
dim(QString str);
~dim(){}
int m;
int l;
int t;
int I;
int Cd;
int mol;
int temp;
int scale;
QString toString();
void fromString(QString);
void setPrefix(QString p);
void setUnit(QString u);
QString getPrefixString();
QString getUnitString();
Prefix getPrefix();
Unit getUnit();
void reset();
friend bool operator==(dim &dim1, dim &dim2);
};
/**************************** Linked items *****************************/
class Regime;
class Component;
class StateVariable;
typedef enum
{
COMPONENT_PARAMETER,
COMPONENT_ANALOG_PORT,
COMPONENT_EVENT_PORT,
COMPONENT_IMPULSE_PORT,
COMPONENT_MATHINLINE,
COMPONENT_TRIGGER,
COMPONENT_STATE_VARIABLE,
COMPONENT_ALIAS,
COMPONENT_TIME_DERIVATIVE,
COMPONENT_STATE_ASSIGNMENT,
COMPONENT_EVENT_OUT,
COMPONENT_IMPULSE_OUT,
COMPONENT_ON_CONDITION,
COMPONENT_ON_EVENT,
COMPONENT_ON_IMPULSE,
COMPONENT_REGIME,
COMPONENT
} ComponentObjectType;
/*!
* \brief The ComponentObject class is the top level object which all component type objects inherit. The type can be
* querieid from the virtual Type function which will return a ComponentObjectType. This allows objects to be re-cast
* from ComponentObjects to the correct type.
*/
class ComponentModelObject
{
public:
ComponentModelObject(){}
~ComponentModelObject(){}
virtual ComponentObjectType Type() = 0;
/*!
* A user-provided annotation about the Component.
*/
QString annotation;
/*!
* A dictionary of SpineCreator annotation texts, which live
* inside the Annotation element. The key refers to the parameter
* or state variable to which the annotation refers, the value is
* the annotation text itself.
*/
QMap<QString, QString> annotationTexts;
};
/*!
* \brief The ComponentRootObject class represents a component layer object which used to be used to hold the location
* of the original compoenent model file. It is inhereted by the ComponentLayout as is mostly defunct now that projects
* are used.
*
* TODO: Candidiate for removal
*/
class ComponentRootObject
{
public:
ComponentRootObject(){path="temp"; filePath="";}
~ComponentRootObject(){}
QString path;
QString filePath;
};
/*!
* \brief The Parameter class represent a paramater model object in the compenent layer schema. Signals are availabel for
* when the name changes so that any visual objects (graphics item type objects) can detect changes and update their
* visual representation. Functions exist for reading and writing from component XML file.
*/
class Parameter: public QObject, public ComponentModelObject {
Q_OBJECT
public:
QString getName();
void setName(QString name);
QString name;
dim * dims;
Parameter(Parameter *data);
Parameter(){dims = new dim("?");}
virtual ~Parameter(){delete dims;}
void readIn(QDomElement e);
void writeOut(QDomDocument *doc, QDomElement &parent);
virtual ComponentObjectType Type(){return COMPONENT_PARAMETER;}
/*!
* The file_name, if the data are saved as explicit binary data.
*/
QString filename;
signals:
void nameChanged();
};
/*!
* \brief The ParameterInstance class represents an instance of the data that is described by a parameter componenet.
* Put another way when the properties of a parameter are read from the network layer this is the data that is used to
* instanciate the instances which match the description of the underlying parameter object. Reading and writing functions
* are avilaable for XML and binary data formats.
*
*/
class ParameterInstance
{
public:
QString name;
dim * dims;
// value and indices might be better as a QMap
QVector < double > value;
QVector < int > indices;
ParameterType currType;
int seed;
/*!
* The file_name, if the data are saved as explicit binary data.
*/
QString filename;
ParameterInstance(Parameter *data);
ParameterInstance(ParameterInstance *data);
ParameterInstance(QString dimString){dims = new dim(dimString);}
~ParameterInstance(){delete dims;}
void readIn(QDomElement e);
void writeOut(QDomDocument *doc, QDomElement &parent);
/*!
* \brief writeExplicitListNodeData
* \param xmlOut
*
* Function called to write the data for the explicit list Parameters
* and State Variables, either as XML or as binary data
*/
void writeExplicitListNodeData(QXmlStreamWriter &xmlOut);
/*!
* \brief readExplicitListNodeData
* \param n
*
* Function called to read the data for explicit list Parameters
* and State Variables, either as XML lists or binary data
*/
void readExplicitListNodeData(QDomNode &n);
};
/*!
* \brief The Port class represent a port model object in the compenent layer schema. Signals are availabel for
* when the name changes so that any visual objects (graphics item type objects) can detect changes and update their
* visual representation. Functions exist for reading and writing from component XML file.
* TODO: This should probably be a virtual class as ports are either analogue, impule or event.
*/
class Port: public QObject, public ComponentModelObject
{
Q_OBJECT
public:
QString name;
dim * dims;
Port(Port *data);
QString getName();
void setName(QString name);
Port(){dims = new dim("?"); isPost = false;}
virtual ~Port(){delete dims;}
void readIn(QDomElement e);
void writeOut(QDomDocument *doc, QDomElement &parent);
virtual bool isAnalog();
bool isPost;
signals:
void nameChanged();
};
/*!
* \brief The AnalogPort class represent an AnalogPort model object in the compenent layer schema.
*/
class AnalogPort: public Port
{
public:
AnalogPortMode mode;
ReduceOperation op;
StateVariable *variable;
AnalogPort(AnalogPort *data);
AnalogPort() : Port() {variable=NULL; op = ReduceOperationAddition; isPerConn = false;}
virtual ~AnalogPort(){}
void readIn(QDomElement e);
void writeOut(QDomDocument *doc, QDomElement &parent);
bool isAnalog();
virtual ComponentObjectType Type(){return COMPONENT_ANALOG_PORT;}
int validateAnalogPort(Component *component, QStringList *);
bool isPerConn;
};
/*!
* \brief The EventPort class represent an EventPort model object in the compenent layer schema.
*/
class EventPort: public Port
{
public:
EventPortMode mode;
EventPort(EventPort *data);
EventPort() : Port() {mode=EventSendPort;}
virtual ~EventPort(){}
void readIn(QDomElement e);
void writeOut(QDomDocument *doc, QDomElement &parent);
bool isAnalog();
virtual ComponentObjectType Type(){return COMPONENT_EVENT_PORT;}
};
/*!
* \brief The ImpulsePort class represent an ImpulsePort model object in the compenent layer schema.
*/
class ImpulsePort: public Port
{
public:
ImpulsePortMode mode;
Parameter *parameter;
ImpulsePort(ImpulsePort *data);
ImpulsePort() : Port() {parameter=NULL; mode=ImpulseSendPort;}
virtual ~ImpulsePort(){}
void readIn(QDomElement e);
void writeOut(QDomDocument *doc, QDomElement &parent);
bool isAnalog();
virtual ComponentObjectType Type(){return COMPONENT_IMPULSE_PORT;}
int validateImpulsePort(Component *component, QStringList *);
};
/*!
* \brief The MathInLine class is a mathematical expression using terms defined in the compenent layer. It is used to
* represent the mathematics in in model objects such as Alias, OnCondition, TimeDerivative, etc.
*/
class MathInLine: public ComponentModelObject
{
public:
QString equation;
MathInLine(MathInLine *data);
MathInLine(){}
virtual ~MathInLine(){}
QString getHTMLSafeEquation();
int validateMathInLine(Component *component, QStringList * errs);
int validateMathInLine(NineMLLayout * component, QStringList * errs);
void readIn(QDomElement e);
void writeOut(QDomDocument *doc, QDomElement &parent);
virtual ComponentObjectType Type(){return COMPONENT_MATHINLINE;}
private:
/*!
* Remove an approved list of operators from the testequation,
* then set up a function list of allowed functions. If what
* remains in testequation is only FuncList, then the testequation
* will validate.
*/
void validateMathSetup(QString& testequation, QStringList& FuncList);
};
/*!
* \brief The Trigger class is used by OnConditions to hold some mathematic expressesions which evauluate to a conditional.
*/
class Trigger: public ComponentModelObject
{
public:
MathInLine *maths;
Trigger(Trigger *data);
Trigger(){maths=new MathInLine;}
virtual ~Trigger();
int validateTrigger(Component *component, QStringList * errs);
void readIn(QDomElement e);
void writeOut(QDomDocument *doc, QDomElement &parent);
virtual ComponentObjectType Type(){return COMPONENT_TRIGGER;}
};
/*!
* \brief The StateVariable class represent a StateVariable model object in the compenent layer schema. It
* is a type of parameter and can be used as such in mathmatic expressions.
*/
class StateVariable: public Parameter
{
public:
StateVariable(StateVariable *data);
StateVariable() : Parameter() {}
virtual ~StateVariable();
void readIn(QDomElement e);
void writeOut(QDomDocument *doc, QDomElement &parent);
virtual ComponentObjectType Type(){return COMPONENT_STATE_VARIABLE;}
};
/*!
* \brief The StateVariableInstance class represents an instance of the data that is described by a StateVariable componenet.
* Put another way when the properties of a state variable are read from the network layer this is the data that is used to
* instanciate the instances which match the description of the underlying state variable object. Reading and writing functions
* are avilaable for XML and binary data formats.
*/
class StateVariableInstance: public ParameterInstance
{
public:
StateVariableInstance(StateVariable *data);
StateVariableInstance(StateVariableInstance *data);
//StateVariableData(){}
virtual ~StateVariableInstance(){}
void readIn(QDomElement e);
void writeOut(QDomDocument *doc, QDomElement &parent);
};
/*!
* \brief The Alias class represents an mathmatic expression which can then be used a state variable in expressions.
*/
class Alias: public StateVariable
{
public:
//QString name;
//dim * dims;
MathInLine* maths;
Alias(Alias *data);
Alias(): StateVariable() {maths=new MathInLine();}
virtual ~Alias();
int validateAlias(Component *component, QStringList * errs);
int validateAlias(NineMLLayout *component, QStringList * errs);
void readIn(QDomElement e);
void writeOut(QDomDocument *doc, QDomElement &parent);
virtual ComponentObjectType Type(){return COMPONENT_ALIAS;}
};
/*!
* \brief The TimeDerivative class is an object for holding data of a time derivative defined in the component layer schema.
* Usual component layer functiosn exist for file reading/writing.
*/
class TimeDerivative: public ComponentModelObject
{
public:
// temp name
QString variable_name;
StateVariable *variable;
MathInLine* maths;
TimeDerivative(TimeDerivative *data);
TimeDerivative(){variable=NULL; maths=new MathInLine;}
virtual ~TimeDerivative();
int validateTimeDerivative(Component *component, QStringList * errs);
void readIn(QDomElement e);
void writeOut(QDomDocument *doc, QDomElement &parent);
virtual ComponentObjectType Type(){return COMPONENT_TIME_DERIVATIVE;}
};
/*!
* \brief The StateAssignment class is an object for holding data of a state assignment defined in the component layer schema.
* Usual component layer functiosn exist for file reading/writing.
*/
class StateAssignment: public ComponentModelObject
{
public:
// temp name
QString name;
StateVariable *variable;
MathInLine *maths;
StateAssignment(StateAssignment *data);
StateAssignment(){variable=NULL; maths=new MathInLine;}
virtual ~StateAssignment();
int validateStateAssignment(Component *component, QStringList *);
int validateStateAssignment(NineMLLayout *component, QStringList * errs);
void readIn(QDomElement e);
void writeOut(QDomDocument *doc, QDomElement &parent);
virtual ComponentObjectType Type(){return COMPONENT_STATE_ASSIGNMENT;}
};
/*!
* \brief The EventOut class is an object for holding data of a EventOutt defined in the component layer schema.
* Usual component layer functions exist for file reading/writing.
*/
class EventOut: public ComponentModelObject
{
public:
// temp name
QString port_name;
EventPort *port;
EventOut(EventOut *);
EventOut(){port=NULL;}
virtual ~EventOut(){}
int validateEventOut(Component *component, QStringList *);
void readIn(QDomElement e);
void writeOut(QDomDocument *doc, QDomElement &parent);
virtual ComponentObjectType Type(){return COMPONENT_EVENT_OUT;}
};
/*!
* \brief The ImpulseOut class is an object for holding data of a ImpulseOut defined in the component layer schema.
* Usual component layer functions exist for file reading/writing.
*/
class ImpulseOut: public ComponentModelObject
{
public:
// temp name
QString port_name;
ImpulsePort *port;
ImpulseOut(ImpulseOut *);
ImpulseOut(){port=NULL;}
virtual ~ImpulseOut(){}
int validateImpulseOut(Component *component, QStringList * errs);
void readIn(QDomElement e);
void writeOut(QDomDocument *doc, QDomElement &parent);
virtual ComponentObjectType Type(){return COMPONENT_IMPULSE_OUT;}
};
/*!
* \brief The OnCondition class is an obect for holding data of a OnCondition defined in the component layer schema. I.e a
* transition between regimes. It therefore needs to have a target regime and will be owned by another regime.
* Usual component layer functions exist for file reading/writing.
*/
class OnCondition: public ComponentModelObject
{
public:
// temp name
QString target_regime_name;
Regime *target_regime;
QVector <StateAssignment*> StateAssignList;
Trigger *trigger;
QVector <EventOut*> eventOutList;
QVector <ImpulseOut*> impulseOutList;
OnCondition(OnCondition *data);
OnCondition(){target_regime=NULL; trigger=new Trigger;}
virtual ~OnCondition();
int validateOnCondition(Component *component, QStringList * errs);
void readIn(QDomElement e);
void writeOut(QDomDocument *doc, QDomElement &parent);
virtual ComponentObjectType Type(){return COMPONENT_ON_CONDITION;}
};
/*!
* \brief The OnEvent class is an object for holding data of a OnEvent defined in the component layer schema. I.e a
* transition between regimes. It therefore needs to have a target regime and will be owned by another regime.
* Usual component layer functions exist for file reading/writing.
*/
class OnEvent: public ComponentModelObject
{
public:
// temp name
QString target_regime_name;
QString src_port_name;
Regime *target_regime;
EventPort *src_port;
QVector <StateAssignment*> StateAssignList;
QVector <EventOut*> eventOutList;
QVector <ImpulseOut*> impulseOutList;
OnEvent(OnEvent *data);
OnEvent(){target_regime=NULL; src_port=NULL;}
virtual ~OnEvent();
int validateOnEvent(Component *component, QStringList * errs);
void readIn(QDomElement e);
void writeOut(QDomDocument *doc, QDomElement &parent);
virtual ComponentObjectType Type(){return COMPONENT_ON_EVENT;}
};
/*!
* \brief The OnImpulse class is an object for holding data of a OnImpulse defined in the component layer schema. I.e a
* transition between regimes. It therefore needs to have a target regime and will be owned by another regime.
* Usual component layer functions exist for file reading/writing.
*/
class OnImpulse: public ComponentModelObject
{
public:
// temp name
QString target_regime_name;
QString src_port_name;
Regime *target_regime;
ImpulsePort *src_port;
QVector <StateAssignment*> StateAssignList;
QVector <EventOut*> eventOutList;
QVector <ImpulseOut*> impulseOutList;
OnImpulse(OnImpulse *data);
OnImpulse(){target_regime=NULL; src_port=NULL;}
virtual ~OnImpulse();
int validateOnImpulse(Component *component, QStringList * errs);
void readIn(QDomElement e);
void writeOut(QDomDocument *doc, QDomElement &parent);
virtual ComponentObjectType Type(){return COMPONENT_ON_IMPULSE;}
};
/*!
* \brief The Regime class is an object for holding data of a Regime defined in the component layer schema.
*/
class Regime: public ComponentModelObject
{
public:
QString name;
QVector <TimeDerivative*> TimeDerivativeList;
QVector <OnCondition* > OnConditionList;
QVector <OnEvent*> OnEventList;
QVector <OnImpulse*> OnImpulseList;
Regime(Regime *data);
Regime(){}
virtual ~Regime();
int validateRegime(Component *component, QStringList * errs);
void readIn(QDomElement e);
void writeOut(QDomDocument *doc, QDomElement &parent);
virtual ComponentObjectType Type(){return COMPONENT_REGIME;}
};
/*!
* \brief The Component class is the data object which holds all data representing a component. I.e. all the regimes,
* ports, paramaters, state variables etc. It is the root holder of these objects and stores many of them in vectors.
* It is responsible for ownership.
*/
class Component: public ComponentModelObject, public ComponentRootObject
{
public:
//temp name
QString initial_regime_name;
QString name;
QString type;
bool islearning;
Regime *initial_regime;
QVector <Regime*> RegimeList;
QVector <StateVariable*> StateVariableList;
QVector <Parameter*> ParameterList;
QVector <Alias*> AliasList;
QVector <AnalogPort*> AnalogPortList;
QVector <EventPort*> EventPortList;
QVector <ImpulsePort*> ImpulsePortList;
Component(QSharedPointer<Component>data);
Component& operator=(const Component& data);
Component();
virtual ~Component();
void updateFrom(QSharedPointer<Component>data);
QStringList validateComponent();
void load(QDomDocument *doc);
void write(QDomDocument *doc);
virtual ComponentObjectType Type(){return COMPONENT;}
QUndoStack undoStack;
QSharedPointer<Component> editedVersion;
QString getXMLName();
};
/*!
* \brief The ComponentRootInstance class is a virtual class that represents an instance of the data that is described by a
* whole component or layout.
* Put another way when the properties of a whole component are read from the network layer this is the data that is used to
* instanciate the instances which match the description of the underlying parameter and state variable objects.
*
*/
class ComponentRootInstance
{
public:
NineMLType type;
QVector <StateVariableInstance*> StateVariableList;
QVector <ParameterInstance*> ParameterList;
void write_node_xml(QXmlStreamWriter &);
ComponentRootInstance(){}
virtual ~ComponentRootInstance(){}
/*!
* The annotation. Read with
* ComponentInstance::import_parameters_from_xml, which may be
* passed an option NOT to read annotation information.
*/
QString annotation;
};
/*!
* \brief The ComponentInstance class derives from the ComponentRootInstance class but is specific for SpineML Components and not Layouts.
*/
class ComponentInstance: public ComponentRootInstance
{
public:
QVector < QSharedPointer<genericInput> > inputs;
QVector < QSharedPointer<genericInput> > outputs;
QSharedPointer<Component> component;
ComponentInstance(QSharedPointer<Component>data);
ComponentInstance(QSharedPointer <ComponentInstance>data, bool copy_io = false);
void remapPointers(QMap <systemObject *, QSharedPointer <systemObject> > pointerMap);
void copyFrom(QSharedPointer <ComponentInstance>, QSharedPointer<Component>, QSharedPointer<ComponentInstance> thisSharedPointer);
ComponentInstance& operator=(const ComponentInstance& data);
ComponentInstance(){}
virtual ~ComponentInstance();
QString getXMLName();
int getSize();
void matchPorts();
QStringList getPortMatches(int index, bool isOutput);
void removeReferences();
QSharedPointer<systemObject> owner;
void import_parameters_from_xml(QDomNode &e);
void migrateComponent(QSharedPointer<Component> newComponent);
void addInput(QSharedPointer <ComponentInstance>, bool = false);
void copyParsFrom(QSharedPointer <ComponentInstance> data);
/*!
* This function first tests if this ComponentInstance is an
* instance of a LL:WeightUpdate or WeightUpdate component. If
* not, it returns a null pointer.
*
* If SO, then it then finds the Property "w" (or the first
* Property if there is none called "w") and returns its
* ParameterInstance*
*/
ParameterInstance* getWeightsParameter (void);
};
#endif // NINEML_STRUCTS_H