forked from SpineML/SpineCreator
-
Notifications
You must be signed in to change notification settings - Fork 0
/
NL_population.h
115 lines (103 loc) · 4.97 KB
/
NL_population.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
/***************************************************************************
** **
** This file is part of SpineCreator, an easy to use GUI for **
** describing spiking neural network models. **
** Copyright (C) 2013-2014 Alex Cope, Paul Richmond, Seb James **
** **
** This program is free software: you can redistribute it and/or modify **
** it under the terms of the GNU General Public License as published by **
** the Free Software Foundation, either version 3 of the License, or **
** (at your option) any later version. **
** **
** This program is distributed in the hope that it will be useful, **
** but WITHOUT ANY WARRANTY; without even the implied warranty of **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
** GNU General Public License for more details. **
** **
** You should have received a copy of the GNU General Public License **
** along with this program. If not, see http://www.gnu.org/licenses/. **
** **
****************************************************************************
** Author: Alex Cope **
** Website/Contact: http://bimpa.group.shef.ac.uk/ **
****************************************************************************/
#ifndef POPULATION_H
#define POPULATION_H
#include "globalHeader.h"
#include "SC_network_layer_rootdata.h"
#include "CL_layout_classes.h"
#include "NL_genericinput.h"
#include "NL_projection_and_synapse.h"
#include "NL_systemobject.h"
#define LOWER 0
#define UPPER 1
class population : public systemObject
{
public:
population() {}
population(float x, float y, float size, float aspect_ratio, QString name);
population(QSharedPointer <population> data, QSharedPointer<population> thisSharedPointer);
void readFromXML(QDomElement &e, QDomDocument * doc, QDomDocument *meta, projectObject *data, QSharedPointer<population> thisSharedPointer);
~population();
QSharedPointer<ComponentInstance> neuronType;
QSharedPointer<NineMLLayoutData> layoutType;
bool within_bounds(float x, float y);
bool is_clicked(float, float, float );
void animate(QSharedPointer<population> thisSharedPointer);
void draw(QPainter *painter, float GLscale, float viewX, float viewY, int width, int height, QImage image, drawStyle style);
void drawSynapses(QPainter *painter, float GLscale, float viewX, float viewY, int width, int height, drawStyle style);
void drawInputs(QPainter *painter, float GLscale, float viewX, float viewY, int width, int height, drawStyle style);
float leftBound(float pos = 0);
float rightBound(float pos = 0);
float topBound(float pos = 0);
float bottomBound(float pos = 0);
void move(float, float);
QString name; // The name attribute of the <Neuron> inside the <Population>
QString getName();
QString neuronTypeName; // The url attribute of the <Neuron> inside the <Population>
int numNeurons;
QString layoutName;
QVector < QSharedPointer <projection> > projections;
QVector < QSharedPointer <projection> > reverseProjections;
float getLeft();
float getRight();
float getTop();
float getBottom();
float getSide(int, int);
void write_prototype_xml(QDomElement &root, QDomDocument &doc);
void write_population_xml(QXmlStreamWriter &);
void load_projections_from_xml(QDomElement &e, QDomDocument * doc, QDomDocument * meta, projectObject *data);
void read_inputs_from_xml(QDomElement &e, QDomDocument *meta, projectObject *data);
QPainterPath * addToPath(QPainterPath * path);
bool connectsTo(QSharedPointer <population> pop);
void delAll(nl_rootdata *data);
void delAll(projectObject *);
QPointF currentLocation();
void getNeuronLocations(QVector <loc> *locations,QColor * cols);
void print();
void setupBounds();
void makeSpikeSource(QSharedPointer<population> thisSharedPointer);
QSharedPointer <systemObject> newFromExisting(QMap<systemObject *, QSharedPointer<systemObject> > &);
void remapSharedPointers(QMap <systemObject *, QSharedPointer <systemObject> >);
QColor colour;
//private:
float x;
float y;
float targx;
float targy;
float animspeed;
float left;
float right;
float top;
float bottom;
float size;
float aspect_ratio;
bool isVisualised;
loc loc3;
bool isSpikeSource;
private:
trans tempTrans;
void setupTrans(float GLscale, float viewX, float viewY, int width, int height);
QPointF transformPoint(QPointF point);
};
#endif // POPULATION_H