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Because it is a single-node map, the value of the SHARD_COUNT cannot be particularly large, so it is easy to randomly transfer a large number of keys to a slot, which means that the shard lock map function may be invalid
Sharding can be achieved using a prioritized queue, and then each time the map with the smallest queue length is taken and put into the element
The text was updated successfully, but these errors were encountered:
Because it is a single-node map, the value of the SHARD_COUNT cannot be particularly large, so it is easy to randomly transfer a large number of keys to a slot, which means that the shard lock map function may be invalid
Sharding can be achieved using a prioritized queue, and then each time the map with the smallest queue length is taken and put into the element
The text was updated successfully, but these errors were encountered: