Missing play_started callback in iOS SDK when play request is made before the streaming starts #5248
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Mohit-3196
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Thank you for the question. Yes, I've confirmed the case and I've created this issue Fortunately, I've also sent a fix for this issue in this PR. You can just import the branch as an SPM dependency and test it on your end. |
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We are using the Ant Media Server iOS SDK for live streaming. Our scenario involves publishing streams at a defined time. However, we have noticed that if a user tries to play a stream before it has started, the playback does not begin instantly. and even after the stream has started, we are not receiving the
play_started
callback. As a result, the user is unable to play the stream.If the user attempts to play the stream after it has started, everything works fine.
We would like to understand why the
play_started
callback is not triggered when playing a stream before it starts, and if there is any solution or workaround to ensure the callback is received once the stream begins.Thank you
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