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Thanks for the question. Mnesia - is a completely Erlang-based feature. There is no plan to reimplement mnesia in Ergo Framework. |
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forgot to mention. basically you may want to try gen.Raft for that but ist never been used in production. here is the example https://github.com/ergo-services/examples/tree/master/genraft |
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Whether ergo supports mnesia distributed databases like erlang and whether data can be synchronized at the bottom of each node. For example, design a game where each player is on a distributed node, and other nodes can transparently know the information about this player node. Is there a better way to design and deal with this problem?
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