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com.unity.entities
Publiccom.unity.collections
Publiccom.unity.physics
Public[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework, Unity Physics is network-ready, completely customizable, and built for performance out of the box. Whether youre building the next mobile hit or a new networked multiplayer console experience, Unity Phys…com.unity.logging
Public- The mono cecil library from https://www.nuget.org/packages/Mono.Cecil/This package is intended for internal Unity use only. Most Unity users will be better suited using the existing community tooling.To avoid assembly clashes, please use this package if you intend to use Mono.Cecil. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
com.unity.inputsystem
Publiccom.unity.localization
Public[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Use the Localization package to easily configure localization settings for your application.Add support for multiple languages and regional variants, including:• String localization: Set different strings to display based on locale. Use the Smart Strings feature to add logic to autom…- [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Adaptive Performance package provides an API to get feedback about the thermal and power state of mobile devices, enabling applications to make performance-relevant adaptions at runtime. This package is installed as a dependency by Adaptive Performance subsystem packages such as …
com.unity.cloud.gltfast
Publiccom.unity.xr.oculus
Publiccom.unity.xr.arcore
PublicProvides native Google ARCore integration for use with Unitys multi-platform XR API.Supports the following features:-Efficient Background Rendering-Horizontal Planes-Depth Data-Anchors-Hit Testing-Occlusion 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]com.unity.xr.arkit
PublicProvides native Apple ARKit integration for use with Unitys multi-platform XR API.Supports the following features:-Efficient Background Rendering-Horizontal Planes-Depth Data-Anchors-Hit Testing-Face Tracking-Environment Probes-Meshing-Occlusion 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]- The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
com.unity.addressables
Public[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its dep…com.unity.xr.core-utils
Public[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Common utility classes for XR projectsRefer to API documentation for details. Some particularly useful utilities include:▪ Geometry Utilities ▪ Point of closest approach ▪ Closest edge of a polygon ▪ Check if point inside of polygon ▪ Compute 2D convex hull▪ Collection pool▪ Math Uti…com.unity.sharp-zip-lib
PublicA package that wraps SharpZipLib (https://github.com/icsharpcode/SharpZipLib) to be used inside Unity 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]- Build better player experiences with seamless game data stored securely in the cloud.Use Cloud Save to store your players’ progress and preferences, by doing so you can share this data between all the players’ devices and any game backend services. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
com.unity.2d.psdimporter
PublicA ScriptedImporter for importing Adobe Photoshop PSB (Photoshop Big) file format. The ScriptedImporter is currently targeted for users who wants to create multi Sprite character animation using Unity 2D Animation Package. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]- [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 A high-level, component-based, interaction system for creating VR and AR experiences. It provides a framework that makes 3D and UI interactions available from Unity input events. The core of this system is a set of base Interactor and Interactable components, and an Interaction Manag…
- The Profile Analyzer tool supports the standard Unity Profiler. You can use it to analyze multiple frames and multiple data sets of the CPU data in the Profiler.Main features: ▪ Multi-frame analysis of a single set of Profiler CPU data ▪ Comparison of two multi-frame profile scans 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
com.unity.xr.openxr
PublicOpenXR is an open, royalty-free standard developed by Khronos that aims to simplify AR/VR development by allowing developers to target a wide range of AR/VR devices. Use this plug-in to enable OpenXR in XR Plug-in Management. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]com.unity.purchasing
Public[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 IMPORTANT UPGRADE NOTES:If updating from Unity IAP (com.unity.purchasing + the Asset Store plugin) versions 2.x to version 3.x, complete the following actions in order to resolve compilation errors: 1. Move IAPProductCatalog.json and BillingMode.jsonFROM: Assets/Plugins/UnityPurchasi…