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sprite.c
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sprite.c
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/*
SPRITE.C
Tile Source File.
Info:
Form : All tiles as one unit.
Format : Gameboy 4 color.
Compression : None.
Counter : None.
Tile size : 16 x 16
Tiles : 0 to 0
Palette colors : None.
SGB Palette : None.
CGB Palette : None.
Convert to metatiles : No.
This file was generated by GBTD v2.2
*/
/* Start of tile array. */
unsigned char sprite[] =
{
0xFF,0xFF,0x80,0x80,0x80,0x80,0x81,0x81,
0x83,0x83,0x87,0x87,0x81,0x81,0x81,0x81,
0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,
0x83,0x83,0x87,0x87,0x80,0x80,0xFF,0xFF,
0xFF,0xFF,0x01,0x01,0xC1,0xC1,0xC1,0xC1,
0xC1,0xC1,0xC1,0xC1,0xC1,0xC1,0xC1,0xC1,
0xC1,0xC1,0xC1,0xC1,0xC1,0xC1,0xC1,0xC1,
0xE1,0xE1,0xF1,0xF1,0x01,0x01,0xFF,0xFF
};
/* End of SPRITE.C */